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Design Basics for Mobile Development: Elements and Principles

810 Design Basics for Mobile Development: Elements and Principles

8:30 AM - 9:30 AM Thursday, June 26

Instructional Design

Nautilus 2

Mobile learning is about more than technology. Too often organizations simply move bad practice to new technology. Before we step forward and look at the next best-technology or coolest new gadget in our field we need to step back to basics and consider our design. Before organizations can make the move to mobile, they need to ensure they have strong visual-design practices that work for myriad devices and audiences.

In this session you will explore the key elements of the principles of visual design. You will learn the language of design so that you can better articulate your vision. You will learn the questions you must ask when making design choices and discover the key points to remember about mobile-screen real estate and how that relates to visual design. You will leave this session with a number of actionable visual-design tips that you can use for mobile development.

In this session, you will learn:

  • The elements and principles of design
  • Why design is about making choices
  • The primary goals of responsive design
  • How to negotiate screen real estate

Audience:
Novice and intermediate designers and developers.

Technology discussed in this session:
Mobile phones and tablets.

Sarah Arkins

Instructional Designer

Availity

Sarah Arkins, an instructional designer at Availity, is a teacher who has a lot of experience working with other instructors and technologists. Sarah’s understanding of instructional design and learning is both academic and experiential. She has been standing in front of students while teaching in higher education and doing software training for the past 12 years, which makes her a uniquely informed designer of instructional materials using various methods. Sarah holds an MFA degree from Rochester Institute of Technology.

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