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Designing a Virtual Mobile World: A Case Study

906 Designing a Virtual Mobile World: A Case Study

9:45 AM - 10:45 AM Thursday, June 26

Instructional Design

Seabreeze 2

Instructional designers are increasingly faced with projects that have a mobile component. In many cases the projects are presented before the design team has the requisite knowledge and skills to design mobile learning. In situations like this, it’s challenging for organizations and professionals to know where to begin.

In this session participants will explore a case study to see the lessons learned from an organization that has walked this path in the process of designing a virtual mobile world. You will learn where to start when being asked to develop your first mobile solution, and will discover the tools that are available and the process used to vet them. You will learn the important considerations that must be factored into mobile projects. You will leave this session with tips and workflows that will prepare you to confidently tackle mobile projects.

In this session, you will learn:

  • How to design mobile solutions (workflow)
  • What skills/roles are needed for mobile projects
  • Lessons from a case study on designing a virtual mobile world
  • How to break down a large project vision into manageable but scalable design goals and objectives

Novice to advanced designers, project managers, and managers.

Technology discussed in this session:
Browser-based responsive design, iOS, Android, and mobile devices (smartphones and tablets).

Deborah Thomas


Silly Monkey

Deborah Thomas, the president of Silly Monkey, consults on game-based and traditional learning, mLearning, and eLearning. Among her many honors, Deborah received the 2011 Fun and Serious Games Award for Europe, the 2009 Dugan Laird Award, and the 2009 ASTD Atlanta E-Learning Excellence Award. She has contributed to several books, and has served in leadership roles for the Atlanta Chapter of the Georgia Game Developers Association, ASTD Atlanta, the Technology Association of Georgia Workplace Learning Society, and the North American Simulation and Gaming Association. Deborah earned a BA degree in journalism and education from the University of South Florida and holds numerous training certificates.

Sarah Mercier

Managing Partner

Learning Ninjas

Sarah Mercier, the managing partner at Learning Ninjas, has over 18 years of experience as a facilitator, instructional designer, and learning solution developer. Her primary focus is strategy, design, and development in the area of innovative learning technologies. Sarah is the founder of meLearning Solutions, a mobile learning consulting firm now operating as part of Learning Ninjas. She is a national facilitator for the Association for Talent Development (ATD) for the Master eLearning Instructional Designer and Mobile Learning Certificate programs and designed and facilitates both the Essentials of Mobile Learning and Essentials of Interactive eBooks programs. Sarah's work has been published in The Book of Road-Tested Activities, 68 Tips for eLearning Engagement and Interactivity, TD Magazine, CLO Magazine, and a variety of other training and workforce publications.

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