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Mobile Augmented-reality Solutions for Performance Support

602 Mobile Augmented-reality Solutions for Performance Support

2:45 PM - 3:45 PM Wednesday, June 25

Performance Support

Spinnaker 1

Access to relevant information in a timely manner is a growing need of people in both their professional and personal lives. Leveraging augmented reality technologies on mobile platforms provides quick and easy access of information required to complete a job at hand more efficiently or simply to enhance a learning process.

In this session, participants will explore mobile augmented reality and performance support, and examine why the two work so powerfully together. Participants will also learn the importance of context in performance support and how augmented reality builds upon it. The session will cover the various technologies and tools that can be used to create augmented reality solutions. Practical use cases and take-away tips, which can be used to build performance support augmented reality solutions, will also be shared

In this session, you will learn:

  • More about how augmented reality solutions can bring about productivity improvements and potential cost savings
  • Various augmented reality platforms available and their uses
  • Practical applications of augmented reality for performance support
  • Challenges associated with augmented reality solutions and how to overcome them

Novice and intermediate managers and directors.

Technology discussed in this session:
iPad, Android smartphone, augmented reality tools, and APIs.

Shailesh Joshi

Vertical Head—Mobility Solutions

SIFY Technologies eLearning Division

Shailesh Joshi is the vertical head of mobility solutions in SIFY Technologies. He has more than 15 years of experience in architecting learning solutions and enterprise applications by leveraging innovative technologies like augmented reality, mobility apps, social collaboration platforms, and virtual worlds for Fortune 500 and mid-sized companies. Shailesh has won Brandon Hall awards for his organizations from 2006 to 2012 in the areas of performance support, gamification, mobility solutions, and virtual worlds. He has held diverse positions, including delivery head of mobility solutions, head of content delivery, R&D practice head, principal learning architect, and chief interaction model architect.

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