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How People Hold and Touch Their Mobile Devices

101 How People Hold and Touch Their Mobile Devices

10:45 AM - 11:45 AM Tuesday, June 24

Getting Started

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Despite decades of research and years of touchscreen mobile phones and tablets being in use, there’s still a great deal of myth and disinformation in place about how these devices work, and how best to design touch-based interfaces. Mobile technology is now mature enough to mandate that we design mLearning solutions in a way that better matches the ways our learners actually interact with these devices. Too much mLearning design involves scaled-down desktop interfaces, or makes incorrect assumptions about how people’s thumbs work. We can’t design with poor foundational knowledge, and expect good outcomes.

In this session you will explore new research from The eLearning Guild that brings to light how people use all their different devices in all environments, from the street to the classroom. You will learn the research findings and synthesize them into actionable guidelines that you can use to immediately improve the design and development of your mLearning projects. You will leave this session with an understanding of how humans interface with touchscreen mobile devices, and how you can leverage this information in your mlearning design.

In this session, you will learn:

  • How people hold devices
  • Where different devices are used
  • How different devices are used
  • How different methods of use impact the ability for users to view and touch parts of the screen
  • Tactics for mobile design

Designers, developers, and project managers involved in designing apps or websites for mobile handsets or tablets.

Technology discussed in this session:
Mobile handsets, phablets, and tablets, regardless of platform.

Steven Hoober


4ourth Mobile

Steven Hoober, President—Design, 4ourth Mobile, is a mobile strategist, architect, and interaction designer. He has been doing mobile and multi-channel design since 1999, working on everything from the earliest app stores, to browser design, to pretty much everything but games. Steven wrote the patterns and technical appendices for the book Designing Mobile Interfaces, maintains a repository of mobile design and development information at the 4ourth Mobile Patterns Wiki, and publishes a regular column on mobile in UX Matters magazine.

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