June 10 – 12 Austin, Texas

Register Now Co-located Event

Jam Sessions (No Air Guitars Allowed)

100+ Sessions with Peers and Experts to Get You Playing Like a Pro

Sharpen your mobile learning and performance chops at mLearnCon by jamming with industry experts and peers who can help you take your skills to the next level. Whether you are defining your mobile learning strategy, designing for mobile delivery, or developing mLearning and performance support solutions, you’ll find real-world strategies, case studies, ideas, information, and best practices to get you playing like a pro.

Look for Bring Your Own Laptop® Sessions! B.Y.O.L.® (Bring Your Own Laptop®) workshops ensure that you receive in-depth, hands-on training and enable you to follow along with the instructor step-by-step.

New Areas of Focus Highlighted This Year

Discover how to enhance your classroom training! Learn more.

Where corporate and academic learning meet! Learn more.

All Sessions

7:30 AM Wed, June 10

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Wed, June 10

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Wed, June 10

 
Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences. Read More

7:30 AM Wed, June 10

 
Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences. Read More

7:30 AM Wed, June 10

 
Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences. Read More

7:30 AM Wed, June 10

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Wed, June 10

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Wed, June 10

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

10:00 AM Wed, June 10

 

Building a template for a mobile course is easier than ever using Articulate Storyline 2. Watch a demonstration of how quickly and easily you can customize your project size, incorporate multimedia, and publish your project for a mobile device. Along the way you’ll learn practical tips for designing a great-looking mobile course.

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10:00 AM Wed, June 10

 

Designing a great user experience for learners is critical to their success and how they engage and utilize your content. This session will break down what's important in designing great user interfaces and experiences. We'll discuss design strategies, what works and what doesn’t, and how to plan and prototype. You’ll see demonstrations of several great samples and get a list of resources for taking your designs to the next level, build up your inspiration, and get your team to the next stage.

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10:45 AM Wed, June 10

Track: Strategy

Every minute, approximately 25 hours of video are added to YouTube, more than 1,500 blog posts are created, and 98,000 tweets are published to the web. As educational content continues to be created and developed, being able to track and filter the content on the web becomes increasingly difficult, and searching with keywords alone does not always render the best results.

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10:45 AM Wed, June 10

Track: Tools

The process of getting online learning from planning to posting can be arduous, time- and resource-consuming, and require hundreds of hand-offs between team members. Every measure must be taken to expedite each step along the way in order to make online learning relevant and timely to learners and therefore provide organizational benefits equal to costs. Adding mobile deployment to this equation only further complicates it.

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10:45 AM Wed, June 10

Track: Management

Grainger was seeking a way to get a safety message to customers via our sales force without the training impacting face time. This created the challenge to train 3,000+ salespeople to enhance their selling approach and deliver this new message to thousands of customers in a consistent fashion, in a compressed time frame, and with limited time away from selling. To accomplish this, we needed to deploy a next generation blended learning program delivered just-in-time to an on-the-go workforce.

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10:45 AM Wed, June 10

Track: Media

The idea of shooting video for training seems daunting to many learning professionals. Video is frequently seen as (and often is) an expensive solution in the enterprise. At the same time, video capture, creation, and editing capability is more affordable and readily available than ever. High definition videocameras, with very good optics, have become inexpensive. And as the quality of smartphone cameras continues to improve, good video capture devices are literally in the palm of our hands.

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10:45 AM Wed, June 10

Track: Instructional Design

Recent studies in the neuroscience of emotions reveal that there are connections between cognitive and emotional functions. In other words, training programs are more successful when they take into consideration the relationship between learning and emotions. Effective training and development changes the brain, and mobile training content needs to be inclusive of what is actually required for this change to occur. Mobile learning programs will be more effective, efficient, and successful when engaging, experiential brain-based activities are included.

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10:45 AM Wed, June 10

Track: Instructional Design

So you’ve started your journey into building learning experiences, no matter the screen size. You’ve already built and feel confident about your eLearning, large-screen digital learning, and learning objects. However, your brand is critically important, so how do you create a consistent look, feel, and experience for learners across your entire learning ecosystem?

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10:45 AM Wed, June 10

Track: Development

The SCORM specification is now over 10 years old and is showing its age. The need for mobile training content, distributed e-learning, and flexible data tracking are just some of the elements missing from SCORM. The Experience API (xAPI) has laid the foundation for a new generation of SCORM. Now that ADL has adopted the CMI-5 specification, it is clear that CMI-5 is the solution to many of SCORM's problems. 

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10:45 AM Wed, June 10

Track: Development

While the popularity of mLearning has been growing, supports are needed to help trainers and educators discover apps and seamlessly integrate them into their curriculum and LMSs. At the same time, developers might find it problematic to use technologies like the xAPI due to the overhead required to adopt it in their apps and LMS systems.

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10:45 AM Wed, June 10

Track: Getting Started

For most organizations, starting to explore adding mobile to an organizational learning strategy can be confusing. Some organizations see mobile learning as nothing more than HTML5. Some instructional designers think mobile learning is a concern only for developers. Still other organizations think mobile is nothing more than a different publishing option from an authoring tool. It’s only when you start walking down the path that you realize just how wrong those assumptions, and countless others, truly are.

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10:45 AM Wed, June 10

Track: Games and Gamification

Building a native HTML5 mobile game can take very complex code to build. This is especially challenging if you want to add elements like flex and responsive layouts, natural motion that interacts with user actions and the device’s accelerometer, take user input, and more. While you may wish to build this type of interactive learning experience, you may not always have the resources, development team, or knowledge to build these types of games.

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10:45 AM Wed, June 10

Track: Instructional Design

Responsive and adaptive designs are extremely popular in the world of mobile learning, but they are also very commonly misunderstood concepts. Today’s mobile learning professionals need to understand what responsive and adaptive designs really are in order to plan and implement them effectively with HTML5-based solutions.

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11:00 AM Wed, June 10

 

In this session you will explore the reality that mobile devices are more likely to be lost or stolen, and how that complicates every organization’s security requirements. This is especially true as everyone starts to deliver proprietary information, courseware, and business intelligence via the mobile methods. As such, organizations are now demanding that mobile devices be just as secure as the desktop or classroom training experiences. You will explore the best practices of organizations large and small that are sure their mobile devices can actually be more secure than their traditional online learning securitization efforts.

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11:00 AM Wed, June 10

 

Last year Fedora Education identified several people teaching online who had grossed over a million dollars in online sales. Mark Lassoff was one of them. His company has sold over 600,000 seats in online courses and reached countless others with free informal education efforts. The strategy Mark used to grow his company is known as atomization. In this session you will explore the strategy of content atomization and learn how it can be used to reach thousands with educational messaging. You will discover how atomization can spread content through mobile and other channels. You will leave this session with ideas on how you can apply atomization to your own work.

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12:00 PM Wed, June 10

 

The future of cloud-based content authoring and delivery is changing. Gone are the days of clunky desktop tools and a rusty LMS—the gomo learning suite brings Brandon Hall-winning multi-device cloud authoring together with seamless hosting, distribution, and analytics. In this session you will see a complete responsive and adaptive HTML5 course built in less than 15 minutes, tested across desktops, tablets, and smartphones, then distributed in seconds through gomo’s cloud-based hosting suite. Then gomo’s analytics will show you course usage statistics instantly—all without downloading or installing any software.

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12:00 PM Wed, June 10

 

The development of workplace skills happens primarily beyond the traditional eLearning course through on-the-job experience and coaching by managers. Mobile technologies, the Experience API (Tin Can), and badges have made it practical to implement on-the-job learning. You’ll see how an on-the-job learning path was deployed on employees’ smartphones to increase speed to proficiency. They accessed video modeling and performance support at the moment of need. They used their phone’s sensors (camera, audio, video, and GPS) to capture evidence of work and submit it to coaches for feedback and guidance. The Experience API enabled tracking, learning analytics, and the awarding of badges.

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1:00 PM Wed, June 10

 

Video is a fast-growing medium in the world of learning. At the same time, video is shrinking in the context of length: Smaller is better. While video has historically been daunting to create, today’s technologies are making it easy and accessible to all organizations. In this session you will explore how to use a free online tool, Animoto, to create engaging 30-second mobile videos in about 30 minutes. You will examine how-to, marketing, and performance support examples, as well as others. You will discover how you can create videos quickly and send them directly to your mobile devices. During this session you will create a video and make it accessible live.

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1:00 PM Wed, June 10

Track: Getting Started

The Experience API (xAPI) has been in production for more than a year now, and it is becoming more important for training and development teams to learn the ABCs of this important new set of technologies and the approaches to learning tracking and reporting they provide. Heed the call of that morning school bell, and come ready to learn your ABCs.

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1:00 PM Wed, June 10

Track: Instructional Design

Most of the discussions around mobile learning are about how to develop for mobile. In the rush to go mobile, we’re skipping a step—deciding if we even should go mobile. So much mobile training is developed that isn’t needed in the first place, or that won’t solve a business need or fill a performance gap.

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1:00 PM Wed, June 10

Track: Instructional Design

For instructional designers who need to create interactive content that can be consumed across a variety of devices, especially mobile, the availability of suitable technologies proves problematic. Many educational technologies have a tendency to be overly simplistic and lack the robustness found in their commercial counterparts. But despite the simplicity of these tools, faculty often tends to revert to novice status when interacting with technology. 

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1:00 PM Wed, June 10

Track: Management

Attacks against enterprises and their technology vendors are facilitated by the current rapid adoption of embedded systems, cloud solutions, and web-based platforms. These attacks often undermine the very monetization, scalability, and user experience goals for which these systems were designed and deployed. As malicious hackers advance their techniques at a staggering pace, often rendering current defense tactics obsolete, so too must security practitioners obsess over deploying progressive techniques.

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1:00 PM Wed, June 10

Track: Games and Gamification

Next generation visualization devices like Oculus Rift and Google Glass are changing the ways people learn. They will also change the ways we train in the eLearning industry with an emphasis on using mobile gamification, augmented reality, and electronic procedures across all mobile platforms.

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1:00 PM Wed, June 10

Track: Strategy

Many people today view mobile phones as more important than their toothbrush or deodorant. Some statistics estimate that people reach for their phones more than 150 times per day. This new world order requires massive changes from both enterprises and the learning organizations that support them.

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1:00 PM Wed, June 10

Track: Instructional Design

Now that mobile learning development is becoming more accessible to enterprise learning professionals, use cases are more common. Learning and development departments are deploying mLearning at an increasingly greater rate so they can reach their audiences with “just-in-time, just enough, and just for me” training deliverables. With the new wave of mobile learning, another issue has surfaced that really is not so new: Because mLearning introduces many unique aspects of context, usability, and design, there are now many instances of poor user experience (UX).

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1:00 PM Wed, June 10

Track: Instructional Design

No training is more important than for those with the lives of others in their hands. Increasingly, continuing education courses are being offered to medical professionals and others in mission-critical roles online and through mobile devices. The convenience of mobile instruction is undeniable, but are learners retaining information as readily as they would through a desktop browser or in-person?

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1:00 PM Wed, June 10

Track: Tools

You’re all excited about the promise of an Experience API-enabled world, but you’ve still got a learning management system (LMS) and a whole host of SCORM-based courses. Now what? In most cases, you’ll need to manage the transition—read: republish your library for the Experience API (xAPI)—over the months and years to come. But what if you could get the most out of both an LMS and a learning record store (LRS) at the same time as you move to your next-generation learning-and-performance infrastructure?

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1:00 PM Wed, June 10

Track: Tools

Instructional designers tend to define what is possible by the limitations of our chosen authoring tools. We remove ideas like responsive courses from consideration because our authoring tool does not support the capability. Sometimes common modern web practices don’t always transfer over to eLearning authoring tools until it is too late. Why not take control over what you can do in your eLearning authoring by building it yourself?

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1:00 PM Wed, June 10

Track: Media

You’ve just created a terrific training video for a mobile eLearning experience. The video is wonderful, the soundtrack is stellar, but the feedback you’re getting isn’t the greatest. Many members of your learning audience are telling you they’re having a hard time understanding what they’re seeing and hearing. After you’ve done a little research, you found out that a majority of the learners watching and interacting with your training content are viewing it on a tablet and listening through headphones or earbuds. You listened to the video through your own earbuds and are having a hard time hearing everything yourself! Why?

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2:00 PM Wed, June 10

 

Learning is moving away from proprietary systems to low cost platforms, bring your own device (BYOD) environments, user developed content, creative commons licenses, and open source systems. LinkedIn’s purchase of Lynda.com is the latest evidence of re-engineering of the learning market. Companies like Coursera, Udemy, and now LinkedIn, promise to deliver learning that is less expensive, more on-demand, platform independent, and easier to access. How should you be thinking about mLearning? How do you experiment more and do more with less? What does this mean for the way you invest, the skills you need, and the way you think about learning? 

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2:00 PM Wed, June 10

 

Timely access to relevant information in a manner specific to the task at hand is a growing need of people in their professional lives and for companies to ensure work is accomplished correctly. Leveraging location technologies on mobile platforms provides quick and easy access of information required to complete a job at hand more efficiently or simply to enhance a learning and performance support process.

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2:30 PM Wed, June 10

Track: Instructional Design

Micro-learning is the creation of video-based content under one minute in length that is primarily consumed on mobile devices. The rise of user-generated content in the micro format has required the use of rapid story-boarding and predefined video content structures. As the length for the video decreases so does the optimal format of the video.

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2:30 PM Wed, June 10

Track: Strategy

Building learning programs can be a complex endeavor, especially in a multi-device environment. Simply porting eLearning and traditional face-to-face experiences to mobile often isn’t a viable solution. There are other ways to effectively facilitate mobile learning. 

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2:30 PM Wed, June 10

Track: Development

“There’s an app for that.” We hear this all too often and there’s definitely some truth in this statement. So how does this impact learning as a whole? We have to go beyond responsive design and develop learning that matches the way the learner uses their device, whether that’s at a desktop, tablet, or smartphone. Developing responsive content can be time-consuming and expensive.

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2:30 PM Wed, June 10

Track: Getting Started

Mobile learning is a popular topic, but one that has a lot of confusion swirling around it. For organizations looking to get started with mobile learning, it can be incredibly challenging to separate the fact from the fiction and the proven methodologies from the many claims of best practice.

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2:30 PM Wed, June 10

Track: Instructional Design

Current studies show that more than five billion people will be using mobile devices by 2017, making smartphones and tablets more prevalent and accessible than desktop or laptop computers. Mobile learning has the ability to be a truly global solution for education delivery. Many companies who embraced the eLearning movement years ago are now facing new challenges in reaching mobile learners. 

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2:30 PM Wed, June 10

Track: Tools

From the first desktop PCs to today’s cutting-edge smartphones, technology has a history of fundamentally changing the expectations of learning and development programs. We are now on the cusp of another technological advance, one that will once again change some of our definitions and how we address performance issues: wearable technology. This technology will come in various forms, but the one that many expect to serve as a quantum leap forward is Apple Watch. 

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2:30 PM Wed, June 10

Track: Instructional Design

One of the most powerful catalysts to engagement is involving employees in the decision process when solving your organization’s most pressing challenges. By opening up these important conversations, employees feel as if they are an important part of the business and have contributed to the achievement of meaningful results. Mobile technology provides us with an excellent portal for engaging learners and having them co-create learning content.

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2:30 PM Wed, June 10

Track: Tools

When organizations make the move to mobile, one of the first barriers they encounter is how to handle all of their existing content. Many organizations have large amounts of legacy content that needs to be accessible on mobile devices. Just republishing for mobile without redesigning the content does not make an effective mobile learning experience.

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2:30 PM Wed, June 10

Track: Tools

Learning interactions in Adobe Captivate help eLearning authors easily add interactive elements to their courses. Authors can also build custom interactions using various Captivate interactive objects. For responsive and mobile learning courses, eLearning authors need to follow some best practices to make their designs work and look right on the mobile devices.

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3:00 PM Wed, June 10

 

Unlike content silos, a networked ePub3 ecosystem supports the collection of experiential learning data from individuals and learning cohorts. This data enable production of performance metrics with return-on-learning investments benchmarks for individuals, groups, and organizations. In this session you will explore the IEEE Actionable Data Book project, which is leading the adoption and standardization of a personalized mobile learning, leveraging the full power of mobile computing hardware and next-generation eReaders. You will learn how the technical foundation for the ADBook project provides the modern framework for the structuring, packaging, and mobile delivery of accessible HTML5 content and scriptable components (widgets.) You will discuss how the ADBook project’s use of the Experience API (xAPI) enables mobile learning activities to communicate in real-time with other systems or devices.

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3:00 PM Wed, June 10

 

In recent years, employee engagement has gone beyond just polls and surveys emailed out. Current technology is utilized, and everything with a game-like atmosphere is repurposed, causing employee engagement worries to become a thing of the past.  In this session you will see and interact with different engagement tools in a fun, game-show-like atmosphere. You will learn how games are being used for engagement. You will explore the technologies that are being used to increase employee engagement and add gaming elements to learning programs.

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4:00 PM Wed, June 10

 

The title notwithstanding, this session isn’t about a cool Photoshop technique; it’s about tips and techniques that trainers can use to change negative attitudes into positive ones among learners. Many trainers struggle with how to encourage the reluctant learner to take interest in a mandatory session. In this session you will explore how to engage learners in content regardless of the subject. You will examine examples everyone has faced with less than stellar subject matter, such as annual regulatory compliance and mandatory training requirements. You will leave this session with tips and tricks for engaging learners in challenging subjects.

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4:00 PM Wed, June 10

 

Everyone wants to “do mobile” but no one wants high-priority projects to be the guinea pigs. You can’t just mLearninify current eLearning offerings; however, creating new mobile content, either web-based or apps, is a commitment of time and money that your team might not be ready for.  In this session you will explore how to use common public apps to post content that is not proprietary, reflecting the power of mobile learning without having to build everything from scratch. You will be provided with ideas on how to leverage different apps to share learning content and strategies for deploying them.

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4:00 PM Wed, June 10

Track: Media

Instructional designers and developers usually lack a basic understanding of copyright law and fair use, but are expected to be experts. Copyright training, if available, is often boring and functionally useless. Equally critical, the ID community doesn’t know how to find and use photos, video, and music properly. The continuing struggle to quickly develop content may lead us to infringe upon someone else’s work, expose our work to unpleasant legal action, and miss out on using free media to enhance our projects.

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4:00 PM Wed, June 10

Track: Performance Support

Today, the concept of mobile is not reserved for a specific technology or for a select group of people. Mobility is now the norm for our work and our lives. In our business, mobile is much more than training on the go. But what role does mobile performance support play in the overall picture?

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4:00 PM Wed, June 10

Track: Instructional Design

Any time you’re in a meeting, class, or at a conference and look around the room you’re likely to see a number of people seemingly paying more attention to their mobile phones than to the topic at hand. These devices are not going away. The challenge we now face is keeping our face-to-face audiences engaged while competing with the myriad of mobile devices. The solution to this challenge is to leverage the devices themselves.

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4:00 PM Wed, June 10

Track: Management

We know that the workforce today is increasingly remote. Yet with all the support and dramatic early adoption for mobile learning, what we don’t yet know is how to either assess or measure mobile effectively, especially since it’s not as simple as applying the same success metrics from a traditional LMS to mobile. If you are considering a mobile learning strategy, how will you know if it’s working? And if you’re already deploying one, what triggers tell you if you need to change course?

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4:00 PM Wed, June 10

Track: Instructional Design

Sales coaching is receiving a lot of attention these days, because research indicates that it can greatly increase revenue and reduce inefficiencies in the sales process. But sales coaching is about a lot more than just providing support and guidance to sales reps. There are strategies and frameworks required to achieve real success, and there is mobile technology available to help make it happen. All of this might seem overwhelming, but it does not have to be.

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4:00 PM Wed, June 10

Track: Games and Gamification

Location-based learning is not new. It aims to involve people with their local community as a primary resource for learning, and benefits them by focusing on problem-solving abilities and higher-level thinking skills. With the widespread availability of smartphones and tablets, location-based learning is massively extended by the integration of mobile technologies.

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4:00 PM Wed, June 10

Track: Strategy

What is the business case for deploying content to mobile devices? Everyone knows that mobile learning can be used to deliver content no matter where learners are, enabling a far wider reach and greater access to learning than ever before. But time is just as important as place when it comes to offering content on smartphones and tablets. Integrating mobile into your learning strategy really can help learners reach competency faster, but what works best, and how do you make the case?

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4:00 PM Wed, June 10

Track: Development

Are you searching for ways to build upon your instructional design skills to design effectively for mobile? There are significant differences between designing for mLearning and for eLearning, but many instructional designers are unaware of what those differences are, let alone how to approach design for mobile devices. 

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4:00 PM Wed, June 10

Track: Getting Started

For many organizations, getting started with mLearning is a daunting challenge overloaded with decisions around which learning management system (LMS) to choose, how to author content, and what devices to support. To get started, it’s often helpful to have those who have already walked this path share what they’ve learned.

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4:00 PM Wed, June 10

Track: Tools

For many organizations, mobile learning has a limited outlook. They have taken the desktop eLearning paradigm and simply applied it to mobile technologies. But that view does not take into account the differences between mobile and desktop environments, nor does it take advantage of the uniqueness of the mobile platform.

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4:00 PM Wed, June 10

Track: Tools

It's all about flexibility. In this new age of eLearning, where our content is being accessed on all sorts of devices, our animations need to step up and be responsive. 

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7:30 AM Thu, June 11

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Thu, June 11

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Thu, June 11

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Thu, June 11

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Thu, June 11

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Thu, June 11

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Thu, June 11

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

10:00 AM Thu, June 11

 

You can craft the perfect training program, but if your learners don’t incorporate the new skills back on the job, what have you accomplished? Knowledge and skills have to be reinforced after training ends for your course material to have a lasting impact. Join this informative session on what training reinforcement is and why you should integrate it into your mobile learning strategy today. 

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10:00 AM Thu, June 11

 

The use of mobile technologies for learning is on the rise. Learners want just-in-time training and performance support, and they want it on their mobile devices. But do your development tools let you meet your learners’ needs? In this session, you’ll look at trends in mobile learning, examine how current development tools fall short, and discover how a new HTML5 tool fills the gaps in available tools. You’ll understand the quickly changing landscape of mobile design and development methodologies and tools, get tips for developing mobile learning that is engaging, interactive, and device-agnostic, and see a preview of leading edge HTML5 development technologies.

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10:45 AM Thu, June 11

Track: Instructional Design

Great user experience (UX) and optimal design of mLearning products go further than layout, navigation, and style. Although these items are highly important, training materials need to be presented in an engaging way, and their writing style and wording need to fit into the bigger picture. Writing for mobile is very different from writing for other media. How does the written content fit with the design and development?

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10:45 AM Thu, June 11

Track: Getting Started

The ongoing adoption of tablets and mobile apps for both personal and professional use provides a rare opportunity to combine eLearning with user-friendly mobile applications that will improve the performance of a workforce. At the same time, organizations continue to struggle with deploying mobile learning solutions. Learning and performance professionals need to bridge this gap.

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10:45 AM Thu, June 11

Track: Development

The coming explosion of the Internet of Things (IoT) will impact almost every aspect of human life. The integration of different sensors and wearable devices will play a key role in addressing some key challenges associated with mobile learning. However, to take advantage of these opportunities, it is important for organizations to understand the ways of bringing standards from both the IoT and mLearning worlds together, to enhance the overall learning experience.

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10:45 AM Thu, June 11

Track: Strategy

Clients often ask for mobile learning solutions without considering whether mobile learning is the best fit for the business, instructional needs, and technology constraints. For a mobile project to be successful, instructional designers and managers need to be grounded in the fundamentals of mobile learning strategy. What questions should you ask when determining whether a mobile solution is the best fit? How do you educate your clients on the advantages and disadvantages of mobile learning?

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10:45 AM Thu, June 11

Track: Performance Support

When thinking about training and performance support, it should not be an either /or proposition. The most effective mobile learning solutions should provide ways to support both! During the Mobile Training Implementation Framework (MoTIF) research project, ADL collected data and feedback from many mLearning and performance support experts. One of the tools developed as part of this effort is a new reference model for mLearning design.

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10:45 AM Thu, June 11

Track: Instructional Design

Learning is more than just the distribution of information. Motivation, memorability, and personal meaning should be required ingredients for a successful learning moment. An additional ingredient required for mobile learning is the fidelity of interface design. Touch-based designs can help, but as a mobile designer, you are pitted against the high-fidelity game and social media apps that are just a button away.

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10:45 AM Thu, June 11

Track: Management

As more and more people are adopting agile-based development methods, the single biggest thing TorranceLearning hears is, “I’ve got to get my team/clients/boss/SMEs on board with this, or it will fail miserably.” You do need to get your team, your clients (internal and external), your boss, and your SMEs on board with this—because if you do not, then yes, it is likely to fail miserably. Agile is more than a project management method. It is a culture.

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10:45 AM Thu, June 11

Track: Instructional Design

Mobile learning isn’t just for re-packaging eLearning. It is about going to where the learner is ... out in the real world, beyond the computer. The tried and true method for reaching people in the real world has been the QR code, but we’ve only begun to scratch the surface of what can be done with this simple tool. Because it can open any content, the QR code affords the designer an opportunity to make a lot of things happen for the learning experience.

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10:45 AM Thu, June 11

Track: Strategy

The world of training and development has changed. Today’s technologies provide dozens of new affordances that can be used in learning and development that were simply not available in the days of training being done in classrooms with instructors and three-ring binders. But making sense of these new affordances, and the opportunities they provide, can be a challenge.

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10:45 AM Thu, June 11

Track: Tools

One of the most popular authoring tools in use today is Articulate Storyline. As more organizations make the move to mobile, the need to find ways to use Storyline for mobile projects increases. But where do you start? 

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10:45 AM Thu, June 11

Track: Tools

There is a frustration on the part of many HTML designers and instructional designers. While they would love to be able to place content directly on an iPhone or iPad as a native app, they soon realize that a solid knowledge of Xcode is required. If you want a native experience without having to learn iOS, Android, and BlackBerry (soon Windows 8) native development, then Titanium is the perfect solution.

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11:00 AM Thu, June 11

 

Before, if you were making video, the only choice you had for capturing and editing was a powerful desktop or laptop. Now, even though you still need a powerful desktop or laptop computer to do the heavy lifting, Adobe’s new release allows you to do many things on your iPad, Android tablet, or smartphone. In this session you will explore how to create powerful videos using only your tablet and Adobe’s new video creation apps. You will discover how the work you do on these apps links up with your regular desktop programs so you do not have to create your work all over again. You will also learn some things that Adobe Cloud servers will do for you that you could never do on your laptop.

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11:00 AM Thu, June 11

 

The consumer electronics industry loses $17 billion annually on product returns, yet only five percent is due to damage or defects. Global consulting firm Accenture cites “insufficient education of the customer” as a key contributor. In this session you will explore the role eLearning can play in the customer development process. You will examine examples of eLearning used for this purpose. You will discover the impact eLearning and mobile learning mLearning can have on customer engagement and long-term brand loyalty.

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12:00 PM Thu, June 11

 

The most important thing to consider when developing eLearning for a multi-device world is to remember that you are designing for people, not devices. It’s very easy to get caught up in technical specifications and creative solutions, but at the core you are designing for human interaction. This session, full of practical examples and tips, will help you to keep focused on what the user needs to learn, what environment they are learning in, how to meet the learning moment, and what is going to make your training most effective.

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12:00 PM Thu, June 11

 

Recent studies show that companies with a highly engaged workforce outperform their peers by 147 percent in earnings per year. Currently, employee engagement is at an all-time low; 73 percent of companies report that their workforce is not highly engaged. If you can drive success by measuring and improving alignment, sentiment, and knowledge in real time, you can increase profitability and productivity as well as reduce turnover and absenteeism. Helping employees know and understand the goals of your company, while delivering a compelling learning experience helps them grow and contribute faster to the health of your company.

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1:00 PM Thu, June 11

 

Personal learning environments (PLEs) enable the development of personal and social learning spaces to support learner-centered and personalized learning experiences, empowering learners to direct their own learning and develop self-regulated learning skills. They do so because they’re built from the bottom up, by the learners, starting with personal goals, information management, and individual knowledge construction, and progressing to socially mediated knowledge and networked learning. In this session you will explore the use of a three-level pedagogical framework that assists in scaffolding PLE development using social media technologies, in order to support self-regulated learning.  

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1:00 PM Thu, June 11

 

Game-based learning is growing in popularity, but it also has its challenges. One of the challenges is the very concept of “games,” and the fact that many examples of games being used in learning programs are essentially games for the sake of games. In this session you will discover the core concepts for designing instructionally sound game-based interactions. You will explore the basic components to a serious learning game. You will examine techniques for delivering mobile apps inside and outside an enterprise.

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1:00 PM Thu, June 11

Track: Instructional Design

Recent investigations questioning the potentially preventable nature of fatalities in Iraq and Afghanistan make combat lifesaving an even more critical area of focus in training and developing the future leaders of the military. Because soldiers are always on the move, mobile devices can play a big part in supporting their training. 

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1:00 PM Thu, June 11

Track: Strategy

As the use of mobile devices is increasing, individuals have access to information anytime and anywhere to perform authentic activities in the context of learning. This provides the opportunity to bring education to any location, without the need to physically move to an academic institution or training facility.

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1:00 PM Thu, June 11

Track: Development

Tracking the learning experience in typical eLearning scenarios is one thing, but how do you track the learning experiences of students scattered throughout a museum for their science field trip? Personalized learning is a growing interest in the workplace, but an understanding of the technology and path to get there is lacking. What are needed are examples of personalized learning in practice.

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1:00 PM Thu, June 11

Track: Strategy

The number of use cases of mobile learning in practice continues to grow. While there are plenty of great examples, there are also a large number of examples where mobile learning strategy and solutions were poorly implemented. What can these “mFails” teach us about the ultimate promise and utility of mobile learning? 

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1:00 PM Thu, June 11

Track: Games and Gamification

So, you think you want gamified mobile learning? You’re not alone. By some projections, the market for gamified mLearning applications will reach $2.3 billion by 2017, spurred on by an increase in the use of mobile devices and bring-your-own-device (BYOD) approaches. Your learners are already turning to mobile, and they’re expecting more engaging learning. But where do you start?

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1:00 PM Thu, June 11

Track: Performance Support

The federal government faces numerous circumstances that make adopting and offering mLearning, training, and performance solutions challenging. There are also expectations that government products should be made available to the public. In light of that, the Advanced Distributed Learning (ADL) initiative, a Department of Defense initiative focused on furthering distributed and remote learning, training, and performance support in government and in civil society, will provide an overview of various mLearning projects and their open source products.

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1:00 PM Thu, June 11

Track: Getting Started

When you launch an mLearning project for the first time, you start with a plan and several expectations on how things will proceed during implementation. Many learning professionals new to mobile are surprised to discover that their expectations for a mobile project are not in line with the expectations of their audience.

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1:00 PM Thu, June 11

Track: Performance Support

It isn’t enough to build performance support solutions that are instructionally and technologically sound. Motivation and engagement are essential to ensure actual organizational impact. Engagement and creativity can be engineered and trained. They can also be incorporated into the actual design of learning and performance solutions. 

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1:00 PM Thu, June 11

Track: Management

Of course, all employees want learning at the moment of need on their mobile devices. What they want to know, when they want to know it, and how they choose to learn it: Just-in-time learning is not only what employees expect, but also a proven model to increase business outcomes. You may want to provide performance support tools; however, gaining executive support, funding, IT support, and so forth, can be challenging. A performance support model requires changing the conversation with all the stakeholders.

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1:00 PM Thu, June 11

Track: Tools

Visuals are an important part of eLearning, and this importance and challenge only increases when you are working on the smaller screens of mobile devices. Understanding how to tweak your visuals to work better in a mobile environment can take your mLearning projects to greater heights. 

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2:00 PM Thu, June 11

 

CPL is proud to present Learner Mobile from SVI. Learner Mobile is an application that allows organizations to impact performance through mobile learning. Using Learner Mobile, organizations can create push notifications from previous learning experiences and/or inform learners of new ways to apply the learning in the workplace. The application helps employees improve on-the-job performance by delivering just-in-time information to meet daily demands. In this session you will learn best practices for using mobile applications of this type for developing your talent. You’ll see proven case studies that demonstrate how companies are taking advantage of this platform.

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2:00 PM Thu, June 11

 

Join us for a look at what HTML5 is and how people use it today to deliver the next generation of learning content and applications via browsers, native apps, and hybrid apps. You'll learn what you need to consider in designing content along with technical guidelines. Get an introduction to five hot features in HTML5 that you can start using today, and prepare for developing with the new standards. You’ll discover the five challenges you need to know in order to make sure your first app or delivery is a success and you’ll learn whether to launch a native app or web app.

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2:30 PM Thu, June 11

Track: Development

When it comes to mobile learning, there are a number of challenges learning and development practitioners experience. It is necessary to add context to mobile learning experiences, including using mobile devices for performance support. It is also necessary to understand the possibilities posed by new technologies. Thankfully, you can learn much of this by looking at the examples provided by organizations that have already walked this path.

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2:30 PM Thu, June 11

Track: Media

Mobile technologies have revolutionized how knowledge is captured in almost every industry. Today anyone can point a device and record information. The problem isn’t how to use mobile technology to capture knowledge; it’s how to manage and share all the mobile video that’s recorded. Multiple standards exist and continue to evolve. The range of recording devices has left video files that can’t easily be accessed, edited, and viewed on any device. What’s needed is a means to standardize all this content without asking content producers to reshoot all their videos.

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2:30 PM Thu, June 11

Track: Strategy

Mobile devices offer an enticing array of opportunities for learning and development, so much so it seems as if it’s a “no-brainer” for training departments to add mLearning. But there are four key issues that should be taken into consideration before just jumping into mLearning: technology, people, content, and business value. All of these can have a critical impact on the potential success of any plan to add mLearning to an organization’s overall training and development program.

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2:30 PM Thu, June 11

Track: Strategy

Cubic Corporation has made mLearning part of its strategic goals. However, making the transition from traditional instructor-led, virtual, and immersive learning platforms to design and deploy mobile training takes time, structure, and resources.

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2:30 PM Thu, June 11

Track: Instructional Design

In today’s mobile world where learners may be accessing learning solutions on many different devices and screen sizes, it’s challenging for instructional designers to “storyboard” a solution that works universally. Many may struggle to determine if they need to design three totally unique solutions: one for phones, one for tablets and one for desktops and laptops. Is storyboarding even feasible in this situation? 

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2:30 PM Thu, June 11

Track: Getting Started

The mobile workforce will reach 1.3 billion in 2015, and people will have an average of 50 connected devices by 2020; meanwhile, mobile in the enterprise continues to lag. While 71 percent of senior IT leaders see mobile as strategic or transformational, only 18 percent today have a comprehensive mobile strategy.

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2:30 PM Thu, June 11

Track: Instructional Design

It’s hard enough to get learners to engage with the content of your eLearning course. The issue is compounded even further when learners can’t figure out how to use the course or it’s too difficult to use on a mobile device. All too often, new eLearning designers put their focus solely into designing the learning content, while at the same time ignoring the interface it’s encapsulated in. This leads to confusion on the part of the learner and disrupts the learning process.

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2:30 PM Thu, June 11

Track: Performance Support

Trainers have all seen the “light come on” when participants really get a point from the training. The trainers wonder if they’ll remember it in a few days or weeks when they encounter a need for that knowledge. Over the years, trainers have all built job aids, tools, and refreshers, and provided follow-up coaching in person, online, and on the phone with varying degrees of success. Apps and mobile phones offer a new way for the participant to keep the knowledge close at hand.

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2:30 PM Thu, June 11

Track: Strategy

Mobile is one of the biggest trends in workplace learning. But mobile what, exactly? Pinpointing exactly what mobile means in the context of your organization isn’t easy. You also need to answer the why of mobile. To do that, you need to view mobile in the context of all the current trends in workplace learning.

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2:30 PM Thu, June 11

Track: Instructional Design

Classroom programs don’t often translate well online. As a result, people watching programs online are often bored and do other things while “watching” the programs. They use the programs as “background noise,” and as a result, do not learn the information presented. This problem increases as more organizations push content to mobile devices.

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2:30 PM Thu, June 11

Track: Management

The ability to customize the content for learners is the best tool in the hands of eLearning authors. Learning is better when you can customize the learning experience based on learner choices, responses, specialization, and scores achieved in a quiz. It would be even better if they have the ability to serve content to learners based on their location.

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2:30 PM Thu, June 11

Track: Tools

Learning does not happen by turning a page. Everyone has seen the Next button page-turning courses and realized that it does not work. However, building engaging content that is interactive and helps with training can be complex. Most designers do not have the technical skills to build an interactive native application or an interactive book.

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4:00 PM Thu, June 11

Track: Strategy

The DeMaND Project is a consortium project funded by the Trade Adjustment Assistance Community College and Career Training program that trains students for careers in skilled trades, including welding, construction, HVAC, electrical, CDL, and heavy equipment. The project works with students from areas with chronically high unemployment and generational poverty. Students have difficulty entering the workforce and retaining employment. The project needed a mechanism to help students learn about job opportunities and stay connected with their instructors and one another, and to support students toward employment.

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4:00 PM Thu, June 11

Track: Management

Making the decision to add mobile technologies to your learning and performance strategy is one thing; making it happen is something else. One of the biggest challenges organizations run into once they make the decision to go mobile is choosing a tool to be used for mobile development. The mobile environment is very different than that of the desktop, and a tool that works in one space may not perform as well in another.

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4:00 PM Thu, June 11

Track: Management

As iPads and mobile technology become more ingrained in all areas of our lives, we need to find ways to use the same tools in learning. But this shift can be extremely challenging for learning professionals and organizations to make.

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4:00 PM Thu, June 11

Track: Strategy

You’re a top-performing company. You’ve started using a couple of mobile apps at work. How do you turn some inspired use of mobile into a broader strategy? One of the key components of this is creating an internal corporate ecosystem for mobile. So how can you get started? Should you build or buy? How do you navigate around issues with IT security and legal?

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4:00 PM Thu, June 11

Track: Getting Started

Many organizations struggle with employee engagement, training, and communication. In an increasingly mobile society, people are now expecting to engage and access content with a mobile device. But there are a great number of challenges associated with venturing into mLearning.

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4:00 PM Thu, June 11

Track: Instructional Design

Compliance training is a universal issue and requirement for all types of organizations. It can be tricky to design and create compliance training that’s easy, available, and engaging to all learners, yet satisfies statutory legal and HR requirements. Traditional eLearning programs have gained an unfavorable reputation for being uninspiring and complex, stuck on a restricted platform such as desktop.

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4:00 PM Thu, June 11

Track: Instructional Design

The instructional design process is iterative. Going from analysis with subject matter experts (SMEs) to design and back can consume precious time and resources. Developing learning materials away from the customer can sometimes yield surprises during pilot and deployment.

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4:00 PM Thu, June 11

Track: Instructional Design

Onboarding of new employees to ensure they are prepared to perform is a critical undertaking for any organization. When the call is to effectively onboard temporary employees, a new wrinkle is added, as onboarding activities can take too much time in relation to the length of their contract.  

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4:00 PM Thu, June 11

Track: Development

Mobile learning is slowly working its way into enterprise training curriculums and blended learning strategies. As mLearning emerges from its nascent phase and becomes more common, designers, developers, and managers need practical advice and tips on how to get the work done.      

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4:00 PM Thu, June 11

Track: Development

As more and more projects are being built to accommodate multiple devices, the need to prototype grows. Whether you are creating a new project, developing an app, or simply launching a new responsive course, prototyping can help you better understand what’s working and what needs to be changed. 

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7:30 AM Fri, June 12

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

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7:30 AM Fri, June 12

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

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7:30 AM Fri, June 12

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Fri, June 12

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Fri, June 12

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Fri, June 12

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

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8:30 AM Fri, June 12

Track: Strategy

A killer app has been defined as any computer program that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a gaming console, software, or a programming language. Where is the killer app for massive open online courses (MOOCs)? Even though higher education is available for more learners now than ever before and at little or no cost, MOOCs and other innovative online formats for higher education are struggling with completion rates. Online engagement will continue to struggle unless purpose is addressed.  

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8:30 AM Fri, June 12

Track: Management

Mobile devices and applications have finally worked their way into the learning landscape, enabling organizations of all sizes to leverage modern wireless wonders to deliver training, performance support, and business communications to their on-the-go workers. Great devices and rapid technology adoption don’t always outweigh the myriad challenges that hold back mLearning projects, from scaling from smaller pilots to larger implementations. Next-generation ecosystems require next-generation tools, approaches, and teams to ensure adoption, continued utilization, and success.

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8:30 AM Fri, June 12

Track: Development

Developing mobile learning solutions can become complicated if you’re not careful. One wrong turn can leave you mired in extra work you didn’t anticipate. Sometimes this happens due to design decisions. In other cases, the problem stems from choosing the wrong tool, failing to set up templates properly, or any number of other issues.  

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8:30 AM Fri, June 12

Track: Strategy

While widely used for performance support and learning outside the classroom, and increasingly within K-12 classroom-based environments, mobile devices have not been widely exploited for use in adult classrooms. Even though use cases are not always obvious, the affordances of mobile devices offer great opportunity for supplementing classroom-based learning.

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8:30 AM Fri, June 12

Track: Getting Started

A mobile device affords the ability for a personal experience, such as the apps one chooses, the way the device is organized, preferred media types, the means of communication, and more. People are used to customizing their devices to make their lives easier and to be more efficient. When it comes to training and improving performance, however, people are asking for the same customizability to personalize their learning experience to get exactly what they want/need, when they need it.

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8:30 AM Fri, June 12

Track: Performance Support

Raytheon Professional Services had as a client a global company that has a distributed workforce diagnosing and repairing technical equipment at their customers’ stores. The client wanted to provide a mobile solution to its workforce to allow them to improve upon their key business metrics.

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8:30 AM Fri, June 12

Track: Instructional Design

Rent-A-Center has always prided itself on being a pioneer in the rent-to-own industry. In an effort maintain its competitive advantage and significantly increase its customer base, Rent-A-Center decided to occupy the smartphone space. This initiative would require an innovative and revolutionary training strategy to introduce this product line.

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8:30 AM Fri, June 12

Track: Strategy

Instructional designers are constantly in the process of considering which tools to use in order to best meet the training and development needs of their clients, customers, or learners. Without carefully reviewing the affordances of technologies, instructional design professionals could negatively impact the effectiveness of their educational intervention, lose time, or create a poor design. 

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8:30 AM Fri, June 12

Track: Tools

There’s a growing interest in creating interactive digital books for learning. The challenge is that there are several publication formats and many different vendor applications to use to build an interactive book. Knowing which format and/or tool to use, when to use it, and what’s involved in creating your content in the format provided by the vendor can seem overwhelming.

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8:30 AM Fri, June 12

Track: Tools

You’ve made a great eLearning course designed to be delivered over your intranet or the Internet. Part of it uses Flash, and your learners use a lot of devices that won’t display Flash. You need to rebuild the Flash parts using HTML5-compliant animations. How do you build a responsive site that all devices, from desktop and laptop computers to tablets and smartphones, can use? 

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10:00 AM Fri, June 12

Track: Getting Started

Global eLearning is a growth market, driven by its benefits of cost reduction, flexibility, and operational ease of use. The creation of a truly global training strategy requires synergy between several areas of expertise. You've invested heavily in instructional design and recruited the best mobile app developers. Now you’ve created a powerful product and you want to offer it across the world in other languages.

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10:00 AM Fri, June 12

Track: Development

How can you prepare for tomorrow when you spend so much of today addressing the needs of yesterday? Mobile technology continues to evolve at a rapid pace. Historically, the technologies themselves have always preceded L&D by two to four years. This is the time it takes for solid user trialing, new vendor products, and widespread platform adoption. Unfortunately, this lack of forward visibility makes it challenging to keep up with learner expectations and map out future learning technology strategies.

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10:00 AM Fri, June 12

Track: Strategy

The modern learner complains that they don’t have enough time to do their job, let alone make time for formal training. Many workers are developing their skills and knowledge one problem at a time. They are untethered, empowered, and looking for on-demand access to learning—how do we get them the content they are demanding? 

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10:00 AM Fri, June 12

Track: Media

Many people know that mobile devices can be used for training, but are unsure of how to develop engaging content that is well suited for mobile devices. The use of visuals to enhance learning is important, but understanding how best to use visuals in a mobile environment can be a challenge.

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10:00 AM Fri, June 12

Track: Management

Accessing learning or performance support assets when on the move is challenging to the learner as well as the expert or provider. We are all moving around the office, complex, country, or world. We need to access information or guidance exactly when needed without leaving our location or process. However, we also need to provide or push information when learners need it without even knowing they do. The speed of business dictates our learning needs, and these days the need for speed is overwhelming.

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10:00 AM Fri, June 12

Track: Project Management

On time, on budget, and what they need (even if that changes!): The software development industry is embracing agile to address these issues, and there’s much the eLearning development world can learn from it. Agile provides a framework for adapting to change as it happens, and working with the client to deliver the content most needed by learners. 

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10:00 AM Fri, June 12

Track: Instructional Design

In recent mobile learning research, college-bound students initially showed a preference for learning environmental science in the classroom through lecture or reading assignments rather than through hands-on learning activities. Though students had access to mobile technologies, they used the mobile technologies for classwork the same way they could use a desktop: searching and reading electronic documents. The classroom teacher and researcher intended to leverage mobile learning technologies to break out of this mold, helping students engage the subject of environmental science first-hand through using mobile tools in the natural environment.

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10:00 AM Fri, June 12

Track: Management

The use of personal mobile devices is a rapidly growing trend in clinical practice and in nursing education. Recent years have seen an increase in the use of personal digital devices (PDDs) by healthcare professionals as well as by the general public. In addition to being small and easy to carry, these technologies combine communications and computing abilities, facilitating mobility as well as information retrieval at the point of care.

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10:00 AM Fri, June 12

Track: Strategy

More and more companies are creating mobile strategies and mobile applications to integrate with their existing businesses. Training groups are being tasked with getting users up-to-speed on mobile applications and are facing unique challenges with incorporating mobile devices and applications into the traditional classroom setting.

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10:00 AM Fri, June 12

Track: Management

In the transportation industry, many pieces of outdated equipment are being replaced with new, more efficient models. Changes like this can be very disruptive to affected workers. In today’s digital world this problem is becoming ever more common as mobile technologies move processes from levers and handles to buttons and touch screens.

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10:00 AM Fri, June 12

Track: Media

Although microlearning videos are often described as less boring and tedious than their longer workplace training counterparts, brevity alone does not accomplish this. The key is to begin with really good scripts that spell out precisely what you plan to produce, including visuals, narration, dialogue, action, and more. They are essentially design documents with content rolled into one. 

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10:00 AM Fri, June 12

Track: Media

Two of the most popular technologies used to engage learners today are video and mobile. Videos are becoming increasingly interactive—even on mobile devices—but developing these videos can be complex. Where does an organization start? 

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