June 10 – 12 Austin, Texas

Register Now Co-located Event

Jam Sessions (No Air Guitars Allowed)

100+ Sessions with Peers and Experts to Get You Playing Like a Pro

Sharpen your mobile learning and performance chops at mLearnCon by jamming with industry experts and peers who can help you take your skills to the next level. Whether you are defining your mobile learning strategy, designing for mobile delivery, or developing mLearning and performance support solutions, you’ll find real-world strategies, case studies, ideas, information, and best practices to get you playing like a pro.

Look for Bring Your Own Laptop® Sessions! B.Y.O.L.® (Bring Your Own Laptop®) workshops ensure that you receive in-depth, hands-on training and enable you to follow along with the instructor step-by-step.

New Areas of Focus Highlighted This Year

Discover how to enhance your classroom training! Learn more.

Where corporate and academic learning meet! Learn more.

Sessions in Games and Gamification Track

10:45 AM Wed, June 10

Track: Games and Gamification

Building a native HTML5 mobile game can take very complex code to build. This is especially challenging if you want to add elements like flex and responsive layouts, natural motion that interacts with user actions and the device’s accelerometer, take user input, and more. While you may wish to build this type of interactive learning experience, you may not always have the resources, development team, or knowledge to build these types of games.

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1:00 PM Wed, June 10

Track: Games and Gamification

Next generation visualization devices like Oculus Rift and Google Glass are changing the ways people learn. They will also change the ways we train in the eLearning industry with an emphasis on using mobile gamification, augmented reality, and electronic procedures across all mobile platforms.

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4:00 PM Wed, June 10

Track: Games and Gamification

Location-based learning is not new. It aims to involve people with their local community as a primary resource for learning, and benefits them by focusing on problem-solving abilities and higher-level thinking skills. With the widespread availability of smartphones and tablets, location-based learning is massively extended by the integration of mobile technologies.

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1:00 PM Thu, June 11

Track: Games and Gamification

So, you think you want gamified mobile learning? You’re not alone. By some projections, the market for gamified mLearning applications will reach $2.3 billion by 2017, spurred on by an increase in the use of mobile devices and bring-your-own-device (BYOD) approaches. Your learners are already turning to mobile, and they’re expecting more engaging learning. But where do you start?

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