June 10 – 12 Austin, Texas

Register Now Co-located Event

Jam Sessions (No Air Guitars Allowed)

100+ Sessions with Peers and Experts to Get You Playing Like a Pro

Sharpen your mobile learning and performance chops at mLearnCon by jamming with industry experts and peers who can help you take your skills to the next level. Whether you are defining your mobile learning strategy, designing for mobile delivery, or developing mLearning and performance support solutions, you’ll find real-world strategies, case studies, ideas, information, and best practices to get you playing like a pro.

Look for Bring Your Own Laptop® Sessions! B.Y.O.L.® (Bring Your Own Laptop®) workshops ensure that you receive in-depth, hands-on training and enable you to follow along with the instructor step-by-step.

New Areas of Focus Highlighted This Year

Discover how to enhance your classroom training! Learn more.

Where corporate and academic learning meet! Learn more.

Sessions on Thursday, June 11, 2015

7:30 AM Thu, June 11

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

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7:30 AM Thu, June 11

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Thu, June 11

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Thu, June 11

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Thu, June 11

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Thu, June 11

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Thu, June 11

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

10:00 AM Thu, June 11

 

You can craft the perfect training program, but if your learners don’t incorporate the new skills back on the job, what have you accomplished? Knowledge and skills have to be reinforced after training ends for your course material to have a lasting impact. Join this informative session on what training reinforcement is and why you should integrate it into your mobile learning strategy today. 

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10:00 AM Thu, June 11

 

The use of mobile technologies for learning is on the rise. Learners want just-in-time training and performance support, and they want it on their mobile devices. But do your development tools let you meet your learners’ needs? In this session, you’ll look at trends in mobile learning, examine how current development tools fall short, and discover how a new HTML5 tool fills the gaps in available tools. You’ll understand the quickly changing landscape of mobile design and development methodologies and tools, get tips for developing mobile learning that is engaging, interactive, and device-agnostic, and see a preview of leading edge HTML5 development technologies.

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10:45 AM Thu, June 11

Track: Instructional Design

Great user experience (UX) and optimal design of mLearning products go further than layout, navigation, and style. Although these items are highly important, training materials need to be presented in an engaging way, and their writing style and wording need to fit into the bigger picture. Writing for mobile is very different from writing for other media. How does the written content fit with the design and development?

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10:45 AM Thu, June 11

Track: Getting Started

The ongoing adoption of tablets and mobile apps for both personal and professional use provides a rare opportunity to combine eLearning with user-friendly mobile applications that will improve the performance of a workforce. At the same time, organizations continue to struggle with deploying mobile learning solutions. Learning and performance professionals need to bridge this gap.

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10:45 AM Thu, June 11

Track: Development

The coming explosion of the Internet of Things (IoT) will impact almost every aspect of human life. The integration of different sensors and wearable devices will play a key role in addressing some key challenges associated with mobile learning. However, to take advantage of these opportunities, it is important for organizations to understand the ways of bringing standards from both the IoT and mLearning worlds together, to enhance the overall learning experience.

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10:45 AM Thu, June 11

Track: Strategy

Clients often ask for mobile learning solutions without considering whether mobile learning is the best fit for the business, instructional needs, and technology constraints. For a mobile project to be successful, instructional designers and managers need to be grounded in the fundamentals of mobile learning strategy. What questions should you ask when determining whether a mobile solution is the best fit? How do you educate your clients on the advantages and disadvantages of mobile learning?

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10:45 AM Thu, June 11

Track: Performance Support

When thinking about training and performance support, it should not be an either /or proposition. The most effective mobile learning solutions should provide ways to support both! During the Mobile Training Implementation Framework (MoTIF) research project, ADL collected data and feedback from many mLearning and performance support experts. One of the tools developed as part of this effort is a new reference model for mLearning design.

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10:45 AM Thu, June 11

Track: Instructional Design

Learning is more than just the distribution of information. Motivation, memorability, and personal meaning should be required ingredients for a successful learning moment. An additional ingredient required for mobile learning is the fidelity of interface design. Touch-based designs can help, but as a mobile designer, you are pitted against the high-fidelity game and social media apps that are just a button away.

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10:45 AM Thu, June 11

Track: Management

As more and more people are adopting agile-based development methods, the single biggest thing TorranceLearning hears is, “I’ve got to get my team/clients/boss/SMEs on board with this, or it will fail miserably.” You do need to get your team, your clients (internal and external), your boss, and your SMEs on board with this—because if you do not, then yes, it is likely to fail miserably. Agile is more than a project management method. It is a culture.

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10:45 AM Thu, June 11

Track: Instructional Design

Mobile learning isn’t just for re-packaging eLearning. It is about going to where the learner is ... out in the real world, beyond the computer. The tried and true method for reaching people in the real world has been the QR code, but we’ve only begun to scratch the surface of what can be done with this simple tool. Because it can open any content, the QR code affords the designer an opportunity to make a lot of things happen for the learning experience.

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10:45 AM Thu, June 11

Track: Strategy

The world of training and development has changed. Today’s technologies provide dozens of new affordances that can be used in learning and development that were simply not available in the days of training being done in classrooms with instructors and three-ring binders. But making sense of these new affordances, and the opportunities they provide, can be a challenge.

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10:45 AM Thu, June 11

Track: Tools

One of the most popular authoring tools in use today is Articulate Storyline. As more organizations make the move to mobile, the need to find ways to use Storyline for mobile projects increases. But where do you start? 

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10:45 AM Thu, June 11

Track: Tools

There is a frustration on the part of many HTML designers and instructional designers. While they would love to be able to place content directly on an iPhone or iPad as a native app, they soon realize that a solid knowledge of Xcode is required. If you want a native experience without having to learn iOS, Android, and BlackBerry (soon Windows 8) native development, then Titanium is the perfect solution.

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11:00 AM Thu, June 11

 

Before, if you were making video, the only choice you had for capturing and editing was a powerful desktop or laptop. Now, even though you still need a powerful desktop or laptop computer to do the heavy lifting, Adobe’s new release allows you to do many things on your iPad, Android tablet, or smartphone. In this session you will explore how to create powerful videos using only your tablet and Adobe’s new video creation apps. You will discover how the work you do on these apps links up with your regular desktop programs so you do not have to create your work all over again. You will also learn some things that Adobe Cloud servers will do for you that you could never do on your laptop.

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11:00 AM Thu, June 11

 

The consumer electronics industry loses $17 billion annually on product returns, yet only five percent is due to damage or defects. Global consulting firm Accenture cites “insufficient education of the customer” as a key contributor. In this session you will explore the role eLearning can play in the customer development process. You will examine examples of eLearning used for this purpose. You will discover the impact eLearning and mobile learning mLearning can have on customer engagement and long-term brand loyalty.

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12:00 PM Thu, June 11

 

The most important thing to consider when developing eLearning for a multi-device world is to remember that you are designing for people, not devices. It’s very easy to get caught up in technical specifications and creative solutions, but at the core you are designing for human interaction. This session, full of practical examples and tips, will help you to keep focused on what the user needs to learn, what environment they are learning in, how to meet the learning moment, and what is going to make your training most effective.

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12:00 PM Thu, June 11

 

Recent studies show that companies with a highly engaged workforce outperform their peers by 147 percent in earnings per year. Currently, employee engagement is at an all-time low; 73 percent of companies report that their workforce is not highly engaged. If you can drive success by measuring and improving alignment, sentiment, and knowledge in real time, you can increase profitability and productivity as well as reduce turnover and absenteeism. Helping employees know and understand the goals of your company, while delivering a compelling learning experience helps them grow and contribute faster to the health of your company.

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1:00 PM Thu, June 11

 

Personal learning environments (PLEs) enable the development of personal and social learning spaces to support learner-centered and personalized learning experiences, empowering learners to direct their own learning and develop self-regulated learning skills. They do so because they’re built from the bottom up, by the learners, starting with personal goals, information management, and individual knowledge construction, and progressing to socially mediated knowledge and networked learning. In this session you will explore the use of a three-level pedagogical framework that assists in scaffolding PLE development using social media technologies, in order to support self-regulated learning.  

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1:00 PM Thu, June 11

 

Game-based learning is growing in popularity, but it also has its challenges. One of the challenges is the very concept of “games,” and the fact that many examples of games being used in learning programs are essentially games for the sake of games. In this session you will discover the core concepts for designing instructionally sound game-based interactions. You will explore the basic components to a serious learning game. You will examine techniques for delivering mobile apps inside and outside an enterprise.

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1:00 PM Thu, June 11

Track: Instructional Design

Recent investigations questioning the potentially preventable nature of fatalities in Iraq and Afghanistan make combat lifesaving an even more critical area of focus in training and developing the future leaders of the military. Because soldiers are always on the move, mobile devices can play a big part in supporting their training. 

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1:00 PM Thu, June 11

Track: Strategy

As the use of mobile devices is increasing, individuals have access to information anytime and anywhere to perform authentic activities in the context of learning. This provides the opportunity to bring education to any location, without the need to physically move to an academic institution or training facility.

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1:00 PM Thu, June 11

Track: Development

Tracking the learning experience in typical eLearning scenarios is one thing, but how do you track the learning experiences of students scattered throughout a museum for their science field trip? Personalized learning is a growing interest in the workplace, but an understanding of the technology and path to get there is lacking. What are needed are examples of personalized learning in practice.

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1:00 PM Thu, June 11

Track: Games and Gamification

So, you think you want gamified mobile learning? You’re not alone. By some projections, the market for gamified mLearning applications will reach $2.3 billion by 2017, spurred on by an increase in the use of mobile devices and bring-your-own-device (BYOD) approaches. Your learners are already turning to mobile, and they’re expecting more engaging learning. But where do you start?

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1:00 PM Thu, June 11

Track: Performance Support

The federal government faces numerous circumstances that make adopting and offering mLearning, training, and performance solutions challenging. There are also expectations that government products should be made available to the public. In light of that, the Advanced Distributed Learning (ADL) initiative, a Department of Defense initiative focused on furthering distributed and remote learning, training, and performance support in government and in civil society, will provide an overview of various mLearning projects and their open source products.

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1:00 PM Thu, June 11

Track: Getting Started

When you launch an mLearning project for the first time, you start with a plan and several expectations on how things will proceed during implementation. Many learning professionals new to mobile are surprised to discover that their expectations for a mobile project are not in line with the expectations of their audience.

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1:00 PM Thu, June 11

Track: Performance Support

It isn’t enough to build performance support solutions that are instructionally and technologically sound. Motivation and engagement are essential to ensure actual organizational impact. Engagement and creativity can be engineered and trained. They can also be incorporated into the actual design of learning and performance solutions. 

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1:00 PM Thu, June 11

Track: Management

Of course, all employees want learning at the moment of need on their mobile devices. What they want to know, when they want to know it, and how they choose to learn it: Just-in-time learning is not only what employees expect, but also a proven model to increase business outcomes. You may want to provide performance support tools; however, gaining executive support, funding, IT support, and so forth, can be challenging. A performance support model requires changing the conversation with all the stakeholders.

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1:00 PM Thu, June 11

Track: Tools

Visuals are an important part of eLearning, and this importance and challenge only increases when you are working on the smaller screens of mobile devices. Understanding how to tweak your visuals to work better in a mobile environment can take your mLearning projects to greater heights. 

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2:00 PM Thu, June 11

 

CPL is proud to present Learner Mobile from SVI. Learner Mobile is an application that allows organizations to impact performance through mobile learning. Using Learner Mobile, organizations can create push notifications from previous learning experiences and/or inform learners of new ways to apply the learning in the workplace. The application helps employees improve on-the-job performance by delivering just-in-time information to meet daily demands. In this session you will learn best practices for using mobile applications of this type for developing your talent. You’ll see proven case studies that demonstrate how companies are taking advantage of this platform.

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2:00 PM Thu, June 11

 

Join us for a look at what HTML5 is and how people use it today to deliver the next generation of learning content and applications via browsers, native apps, and hybrid apps. You'll learn what you need to consider in designing content along with technical guidelines. Get an introduction to five hot features in HTML5 that you can start using today, and prepare for developing with the new standards. You’ll discover the five challenges you need to know in order to make sure your first app or delivery is a success and you’ll learn whether to launch a native app or web app.

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2:30 PM Thu, June 11

Track: Development

When it comes to mobile learning, there are a number of challenges learning and development practitioners experience. It is necessary to add context to mobile learning experiences, including using mobile devices for performance support. It is also necessary to understand the possibilities posed by new technologies. Thankfully, you can learn much of this by looking at the examples provided by organizations that have already walked this path.

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2:30 PM Thu, June 11

Track: Media

Mobile technologies have revolutionized how knowledge is captured in almost every industry. Today anyone can point a device and record information. The problem isn’t how to use mobile technology to capture knowledge; it’s how to manage and share all the mobile video that’s recorded. Multiple standards exist and continue to evolve. The range of recording devices has left video files that can’t easily be accessed, edited, and viewed on any device. What’s needed is a means to standardize all this content without asking content producers to reshoot all their videos.

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2:30 PM Thu, June 11

Track: Strategy

Mobile devices offer an enticing array of opportunities for learning and development, so much so it seems as if it’s a “no-brainer” for training departments to add mLearning. But there are four key issues that should be taken into consideration before just jumping into mLearning: technology, people, content, and business value. All of these can have a critical impact on the potential success of any plan to add mLearning to an organization’s overall training and development program.

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2:30 PM Thu, June 11

Track: Strategy

Cubic Corporation has made mLearning part of its strategic goals. However, making the transition from traditional instructor-led, virtual, and immersive learning platforms to design and deploy mobile training takes time, structure, and resources.

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2:30 PM Thu, June 11

Track: Instructional Design

In today’s mobile world where learners may be accessing learning solutions on many different devices and screen sizes, it’s challenging for instructional designers to “storyboard” a solution that works universally. Many may struggle to determine if they need to design three totally unique solutions: one for phones, one for tablets and one for desktops and laptops. Is storyboarding even feasible in this situation? 

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2:30 PM Thu, June 11

Track: Getting Started

The mobile workforce will reach 1.3 billion in 2015, and people will have an average of 50 connected devices by 2020; meanwhile, mobile in the enterprise continues to lag. While 71 percent of senior IT leaders see mobile as strategic or transformational, only 18 percent today have a comprehensive mobile strategy.

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2:30 PM Thu, June 11

Track: Instructional Design

It’s hard enough to get learners to engage with the content of your eLearning course. The issue is compounded even further when learners can’t figure out how to use the course or it’s too difficult to use on a mobile device. All too often, new eLearning designers put their focus solely into designing the learning content, while at the same time ignoring the interface it’s encapsulated in. This leads to confusion on the part of the learner and disrupts the learning process.

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2:30 PM Thu, June 11

Track: Performance Support

Trainers have all seen the “light come on” when participants really get a point from the training. The trainers wonder if they’ll remember it in a few days or weeks when they encounter a need for that knowledge. Over the years, trainers have all built job aids, tools, and refreshers, and provided follow-up coaching in person, online, and on the phone with varying degrees of success. Apps and mobile phones offer a new way for the participant to keep the knowledge close at hand.

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2:30 PM Thu, June 11

Track: Strategy

Mobile is one of the biggest trends in workplace learning. But mobile what, exactly? Pinpointing exactly what mobile means in the context of your organization isn’t easy. You also need to answer the why of mobile. To do that, you need to view mobile in the context of all the current trends in workplace learning.

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2:30 PM Thu, June 11

Track: Instructional Design

Classroom programs don’t often translate well online. As a result, people watching programs online are often bored and do other things while “watching” the programs. They use the programs as “background noise,” and as a result, do not learn the information presented. This problem increases as more organizations push content to mobile devices.

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2:30 PM Thu, June 11

Track: Management

The ability to customize the content for learners is the best tool in the hands of eLearning authors. Learning is better when you can customize the learning experience based on learner choices, responses, specialization, and scores achieved in a quiz. It would be even better if they have the ability to serve content to learners based on their location.

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2:30 PM Thu, June 11

Track: Tools

Learning does not happen by turning a page. Everyone has seen the Next button page-turning courses and realized that it does not work. However, building engaging content that is interactive and helps with training can be complex. Most designers do not have the technical skills to build an interactive native application or an interactive book.

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4:00 PM Thu, June 11

Track: Strategy

The DeMaND Project is a consortium project funded by the Trade Adjustment Assistance Community College and Career Training program that trains students for careers in skilled trades, including welding, construction, HVAC, electrical, CDL, and heavy equipment. The project works with students from areas with chronically high unemployment and generational poverty. Students have difficulty entering the workforce and retaining employment. The project needed a mechanism to help students learn about job opportunities and stay connected with their instructors and one another, and to support students toward employment.

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4:00 PM Thu, June 11

Track: Management

Making the decision to add mobile technologies to your learning and performance strategy is one thing; making it happen is something else. One of the biggest challenges organizations run into once they make the decision to go mobile is choosing a tool to be used for mobile development. The mobile environment is very different than that of the desktop, and a tool that works in one space may not perform as well in another.

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4:00 PM Thu, June 11

Track: Management

As iPads and mobile technology become more ingrained in all areas of our lives, we need to find ways to use the same tools in learning. But this shift can be extremely challenging for learning professionals and organizations to make.

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4:00 PM Thu, June 11

Track: Strategy

You’re a top-performing company. You’ve started using a couple of mobile apps at work. How do you turn some inspired use of mobile into a broader strategy? One of the key components of this is creating an internal corporate ecosystem for mobile. So how can you get started? Should you build or buy? How do you navigate around issues with IT security and legal?

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4:00 PM Thu, June 11

Track: Getting Started

Many organizations struggle with employee engagement, training, and communication. In an increasingly mobile society, people are now expecting to engage and access content with a mobile device. But there are a great number of challenges associated with venturing into mLearning.

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4:00 PM Thu, June 11

Track: Instructional Design

Compliance training is a universal issue and requirement for all types of organizations. It can be tricky to design and create compliance training that’s easy, available, and engaging to all learners, yet satisfies statutory legal and HR requirements. Traditional eLearning programs have gained an unfavorable reputation for being uninspiring and complex, stuck on a restricted platform such as desktop.

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4:00 PM Thu, June 11

Track: Instructional Design

The instructional design process is iterative. Going from analysis with subject matter experts (SMEs) to design and back can consume precious time and resources. Developing learning materials away from the customer can sometimes yield surprises during pilot and deployment.

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4:00 PM Thu, June 11

Track: Instructional Design

Onboarding of new employees to ensure they are prepared to perform is a critical undertaking for any organization. When the call is to effectively onboard temporary employees, a new wrinkle is added, as onboarding activities can take too much time in relation to the length of their contract.  

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4:00 PM Thu, June 11

Track: Development

Mobile learning is slowly working its way into enterprise training curriculums and blended learning strategies. As mLearning emerges from its nascent phase and becomes more common, designers, developers, and managers need practical advice and tips on how to get the work done.      

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4:00 PM Thu, June 11

Track: Development

As more and more projects are being built to accommodate multiple devices, the need to prototype grows. Whether you are creating a new project, developing an app, or simply launching a new responsive course, prototyping can help you better understand what’s working and what needs to be changed. 

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