June 10 – 12 Austin, Texas

Register Now Co-located Event

Jam Sessions (No Air Guitars Allowed)

100+ Sessions with Peers and Experts to Get You Playing Like a Pro

Sharpen your mobile learning and performance chops at mLearnCon by jamming with industry experts and peers who can help you take your skills to the next level. Whether you are defining your mobile learning strategy, designing for mobile delivery, or developing mLearning and performance support solutions, you’ll find real-world strategies, case studies, ideas, information, and best practices to get you playing like a pro.

Look for Bring Your Own Laptop® Sessions! B.Y.O.L.® (Bring Your Own Laptop®) workshops ensure that you receive in-depth, hands-on training and enable you to follow along with the instructor step-by-step.

New Areas of Focus Highlighted This Year

Discover how to enhance your classroom training! Learn more.

Where corporate and academic learning meet! Learn more.

Sessions on Wednesday, June 10, 2015

7:30 AM Wed, June 10

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

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7:30 AM Wed, June 10

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Wed, June 10

 
Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences. Read More

7:30 AM Wed, June 10

 
Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences. Read More

7:30 AM Wed, June 10

 
Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences. Read More

7:30 AM Wed, June 10

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Wed, June 10

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Wed, June 10

 

Kick-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of the conference. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

10:00 AM Wed, June 10

 

Building a template for a mobile course is easier than ever using Articulate Storyline 2. Watch a demonstration of how quickly and easily you can customize your project size, incorporate multimedia, and publish your project for a mobile device. Along the way you’ll learn practical tips for designing a great-looking mobile course.

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10:00 AM Wed, June 10

 

Designing a great user experience for learners is critical to their success and how they engage and utilize your content. This session will break down what's important in designing great user interfaces and experiences. We'll discuss design strategies, what works and what doesn’t, and how to plan and prototype. You’ll see demonstrations of several great samples and get a list of resources for taking your designs to the next level, build up your inspiration, and get your team to the next stage.

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10:45 AM Wed, June 10

Track: Strategy

Every minute, approximately 25 hours of video are added to YouTube, more than 1,500 blog posts are created, and 98,000 tweets are published to the web. As educational content continues to be created and developed, being able to track and filter the content on the web becomes increasingly difficult, and searching with keywords alone does not always render the best results.

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10:45 AM Wed, June 10

Track: Tools

The process of getting online learning from planning to posting can be arduous, time- and resource-consuming, and require hundreds of hand-offs between team members. Every measure must be taken to expedite each step along the way in order to make online learning relevant and timely to learners and therefore provide organizational benefits equal to costs. Adding mobile deployment to this equation only further complicates it.

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10:45 AM Wed, June 10

Track: Management

Grainger was seeking a way to get a safety message to customers via our sales force without the training impacting face time. This created the challenge to train 3,000+ salespeople to enhance their selling approach and deliver this new message to thousands of customers in a consistent fashion, in a compressed time frame, and with limited time away from selling. To accomplish this, we needed to deploy a next generation blended learning program delivered just-in-time to an on-the-go workforce.

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10:45 AM Wed, June 10

Track: Media

The idea of shooting video for training seems daunting to many learning professionals. Video is frequently seen as (and often is) an expensive solution in the enterprise. At the same time, video capture, creation, and editing capability is more affordable and readily available than ever. High definition videocameras, with very good optics, have become inexpensive. And as the quality of smartphone cameras continues to improve, good video capture devices are literally in the palm of our hands.

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10:45 AM Wed, June 10

Track: Instructional Design

Recent studies in the neuroscience of emotions reveal that there are connections between cognitive and emotional functions. In other words, training programs are more successful when they take into consideration the relationship between learning and emotions. Effective training and development changes the brain, and mobile training content needs to be inclusive of what is actually required for this change to occur. Mobile learning programs will be more effective, efficient, and successful when engaging, experiential brain-based activities are included.

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10:45 AM Wed, June 10

Track: Instructional Design

So you’ve started your journey into building learning experiences, no matter the screen size. You’ve already built and feel confident about your eLearning, large-screen digital learning, and learning objects. However, your brand is critically important, so how do you create a consistent look, feel, and experience for learners across your entire learning ecosystem?

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10:45 AM Wed, June 10

Track: Development

The SCORM specification is now over 10 years old and is showing its age. The need for mobile training content, distributed e-learning, and flexible data tracking are just some of the elements missing from SCORM. The Experience API (xAPI) has laid the foundation for a new generation of SCORM. Now that ADL has adopted the CMI-5 specification, it is clear that CMI-5 is the solution to many of SCORM's problems. 

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10:45 AM Wed, June 10

Track: Development

While the popularity of mLearning has been growing, supports are needed to help trainers and educators discover apps and seamlessly integrate them into their curriculum and LMSs. At the same time, developers might find it problematic to use technologies like the xAPI due to the overhead required to adopt it in their apps and LMS systems.

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10:45 AM Wed, June 10

Track: Getting Started

For most organizations, starting to explore adding mobile to an organizational learning strategy can be confusing. Some organizations see mobile learning as nothing more than HTML5. Some instructional designers think mobile learning is a concern only for developers. Still other organizations think mobile is nothing more than a different publishing option from an authoring tool. It’s only when you start walking down the path that you realize just how wrong those assumptions, and countless others, truly are.

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10:45 AM Wed, June 10

Track: Games and Gamification

Building a native HTML5 mobile game can take very complex code to build. This is especially challenging if you want to add elements like flex and responsive layouts, natural motion that interacts with user actions and the device’s accelerometer, take user input, and more. While you may wish to build this type of interactive learning experience, you may not always have the resources, development team, or knowledge to build these types of games.

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10:45 AM Wed, June 10

Track: Instructional Design

Responsive and adaptive designs are extremely popular in the world of mobile learning, but they are also very commonly misunderstood concepts. Today’s mobile learning professionals need to understand what responsive and adaptive designs really are in order to plan and implement them effectively with HTML5-based solutions.

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11:00 AM Wed, June 10

 

In this session you will explore the reality that mobile devices are more likely to be lost or stolen, and how that complicates every organization’s security requirements. This is especially true as everyone starts to deliver proprietary information, courseware, and business intelligence via the mobile methods. As such, organizations are now demanding that mobile devices be just as secure as the desktop or classroom training experiences. You will explore the best practices of organizations large and small that are sure their mobile devices can actually be more secure than their traditional online learning securitization efforts.

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11:00 AM Wed, June 10

 

Last year Fedora Education identified several people teaching online who had grossed over a million dollars in online sales. Mark Lassoff was one of them. His company has sold over 600,000 seats in online courses and reached countless others with free informal education efforts. The strategy Mark used to grow his company is known as atomization. In this session you will explore the strategy of content atomization and learn how it can be used to reach thousands with educational messaging. You will discover how atomization can spread content through mobile and other channels. You will leave this session with ideas on how you can apply atomization to your own work.

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12:00 PM Wed, June 10

 

The future of cloud-based content authoring and delivery is changing. Gone are the days of clunky desktop tools and a rusty LMS—the gomo learning suite brings Brandon Hall-winning multi-device cloud authoring together with seamless hosting, distribution, and analytics. In this session you will see a complete responsive and adaptive HTML5 course built in less than 15 minutes, tested across desktops, tablets, and smartphones, then distributed in seconds through gomo’s cloud-based hosting suite. Then gomo’s analytics will show you course usage statistics instantly—all without downloading or installing any software.

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12:00 PM Wed, June 10

 

The development of workplace skills happens primarily beyond the traditional eLearning course through on-the-job experience and coaching by managers. Mobile technologies, the Experience API (Tin Can), and badges have made it practical to implement on-the-job learning. You’ll see how an on-the-job learning path was deployed on employees’ smartphones to increase speed to proficiency. They accessed video modeling and performance support at the moment of need. They used their phone’s sensors (camera, audio, video, and GPS) to capture evidence of work and submit it to coaches for feedback and guidance. The Experience API enabled tracking, learning analytics, and the awarding of badges.

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1:00 PM Wed, June 10

 

Video is a fast-growing medium in the world of learning. At the same time, video is shrinking in the context of length: Smaller is better. While video has historically been daunting to create, today’s technologies are making it easy and accessible to all organizations. In this session you will explore how to use a free online tool, Animoto, to create engaging 30-second mobile videos in about 30 minutes. You will examine how-to, marketing, and performance support examples, as well as others. You will discover how you can create videos quickly and send them directly to your mobile devices. During this session you will create a video and make it accessible live.

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1:00 PM Wed, June 10

Track: Getting Started

The Experience API (xAPI) has been in production for more than a year now, and it is becoming more important for training and development teams to learn the ABCs of this important new set of technologies and the approaches to learning tracking and reporting they provide. Heed the call of that morning school bell, and come ready to learn your ABCs.

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1:00 PM Wed, June 10

Track: Instructional Design

Most of the discussions around mobile learning are about how to develop for mobile. In the rush to go mobile, we’re skipping a step—deciding if we even should go mobile. So much mobile training is developed that isn’t needed in the first place, or that won’t solve a business need or fill a performance gap.

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1:00 PM Wed, June 10

Track: Instructional Design

For instructional designers who need to create interactive content that can be consumed across a variety of devices, especially mobile, the availability of suitable technologies proves problematic. Many educational technologies have a tendency to be overly simplistic and lack the robustness found in their commercial counterparts. But despite the simplicity of these tools, faculty often tends to revert to novice status when interacting with technology. 

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1:00 PM Wed, June 10

Track: Management

Attacks against enterprises and their technology vendors are facilitated by the current rapid adoption of embedded systems, cloud solutions, and web-based platforms. These attacks often undermine the very monetization, scalability, and user experience goals for which these systems were designed and deployed. As malicious hackers advance their techniques at a staggering pace, often rendering current defense tactics obsolete, so too must security practitioners obsess over deploying progressive techniques.

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1:00 PM Wed, June 10

Track: Games and Gamification

Next generation visualization devices like Oculus Rift and Google Glass are changing the ways people learn. They will also change the ways we train in the eLearning industry with an emphasis on using mobile gamification, augmented reality, and electronic procedures across all mobile platforms.

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1:00 PM Wed, June 10

Track: Strategy

Many people today view mobile phones as more important than their toothbrush or deodorant. Some statistics estimate that people reach for their phones more than 150 times per day. This new world order requires massive changes from both enterprises and the learning organizations that support them.

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1:00 PM Wed, June 10

Track: Instructional Design

Now that mobile learning development is becoming more accessible to enterprise learning professionals, use cases are more common. Learning and development departments are deploying mLearning at an increasingly greater rate so they can reach their audiences with “just-in-time, just enough, and just for me” training deliverables. With the new wave of mobile learning, another issue has surfaced that really is not so new: Because mLearning introduces many unique aspects of context, usability, and design, there are now many instances of poor user experience (UX).

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1:00 PM Wed, June 10

Track: Instructional Design

No training is more important than for those with the lives of others in their hands. Increasingly, continuing education courses are being offered to medical professionals and others in mission-critical roles online and through mobile devices. The convenience of mobile instruction is undeniable, but are learners retaining information as readily as they would through a desktop browser or in-person?

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1:00 PM Wed, June 10

Track: Tools

You’re all excited about the promise of an Experience API-enabled world, but you’ve still got a learning management system (LMS) and a whole host of SCORM-based courses. Now what? In most cases, you’ll need to manage the transition—read: republish your library for the Experience API (xAPI)—over the months and years to come. But what if you could get the most out of both an LMS and a learning record store (LRS) at the same time as you move to your next-generation learning-and-performance infrastructure?

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1:00 PM Wed, June 10

Track: Tools

Instructional designers tend to define what is possible by the limitations of our chosen authoring tools. We remove ideas like responsive courses from consideration because our authoring tool does not support the capability. Sometimes common modern web practices don’t always transfer over to eLearning authoring tools until it is too late. Why not take control over what you can do in your eLearning authoring by building it yourself?

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1:00 PM Wed, June 10

Track: Media

You’ve just created a terrific training video for a mobile eLearning experience. The video is wonderful, the soundtrack is stellar, but the feedback you’re getting isn’t the greatest. Many members of your learning audience are telling you they’re having a hard time understanding what they’re seeing and hearing. After you’ve done a little research, you found out that a majority of the learners watching and interacting with your training content are viewing it on a tablet and listening through headphones or earbuds. You listened to the video through your own earbuds and are having a hard time hearing everything yourself! Why?

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2:00 PM Wed, June 10

 

Timely access to relevant information in a manner specific to the task at hand is a growing need of people in their professional lives and for companies to ensure work is accomplished correctly. Leveraging location technologies on mobile platforms provides quick and easy access of information required to complete a job at hand more efficiently or simply to enhance a learning and performance support process.

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2:00 PM Wed, June 10

 

Learning is moving away from proprietary systems to low cost platforms, bring your own device (BYOD) environments, user developed content, creative commons licenses, and open source systems. LinkedIn’s purchase of Lynda.com is the latest evidence of re-engineering of the learning market. Companies like Coursera, Udemy, and now LinkedIn, promise to deliver learning that is less expensive, more on-demand, platform independent, and easier to access. How should you be thinking about mLearning? How do you experiment more and do more with less? What does this mean for the way you invest, the skills you need, and the way you think about learning? 

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2:30 PM Wed, June 10

Track: Instructional Design

Micro-learning is the creation of video-based content under one minute in length that is primarily consumed on mobile devices. The rise of user-generated content in the micro format has required the use of rapid story-boarding and predefined video content structures. As the length for the video decreases so does the optimal format of the video.

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2:30 PM Wed, June 10

Track: Strategy

Building learning programs can be a complex endeavor, especially in a multi-device environment. Simply porting eLearning and traditional face-to-face experiences to mobile often isn’t a viable solution. There are other ways to effectively facilitate mobile learning. 

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2:30 PM Wed, June 10

Track: Development

“There’s an app for that.” We hear this all too often and there’s definitely some truth in this statement. So how does this impact learning as a whole? We have to go beyond responsive design and develop learning that matches the way the learner uses their device, whether that’s at a desktop, tablet, or smartphone. Developing responsive content can be time-consuming and expensive.

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2:30 PM Wed, June 10

Track: Getting Started

Mobile learning is a popular topic, but one that has a lot of confusion swirling around it. For organizations looking to get started with mobile learning, it can be incredibly challenging to separate the fact from the fiction and the proven methodologies from the many claims of best practice.

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2:30 PM Wed, June 10

Track: Instructional Design

Current studies show that more than five billion people will be using mobile devices by 2017, making smartphones and tablets more prevalent and accessible than desktop or laptop computers. Mobile learning has the ability to be a truly global solution for education delivery. Many companies who embraced the eLearning movement years ago are now facing new challenges in reaching mobile learners. 

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2:30 PM Wed, June 10

Track: Tools

From the first desktop PCs to today’s cutting-edge smartphones, technology has a history of fundamentally changing the expectations of learning and development programs. We are now on the cusp of another technological advance, one that will once again change some of our definitions and how we address performance issues: wearable technology. This technology will come in various forms, but the one that many expect to serve as a quantum leap forward is Apple Watch. 

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2:30 PM Wed, June 10

Track: Instructional Design

One of the most powerful catalysts to engagement is involving employees in the decision process when solving your organization’s most pressing challenges. By opening up these important conversations, employees feel as if they are an important part of the business and have contributed to the achievement of meaningful results. Mobile technology provides us with an excellent portal for engaging learners and having them co-create learning content.

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2:30 PM Wed, June 10

Track: Tools

When organizations make the move to mobile, one of the first barriers they encounter is how to handle all of their existing content. Many organizations have large amounts of legacy content that needs to be accessible on mobile devices. Just republishing for mobile without redesigning the content does not make an effective mobile learning experience.

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2:30 PM Wed, June 10

Track: Tools

Learning interactions in Adobe Captivate help eLearning authors easily add interactive elements to their courses. Authors can also build custom interactions using various Captivate interactive objects. For responsive and mobile learning courses, eLearning authors need to follow some best practices to make their designs work and look right on the mobile devices.

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3:00 PM Wed, June 10

 

Unlike content silos, a networked ePub3 ecosystem supports the collection of experiential learning data from individuals and learning cohorts. This data enable production of performance metrics with return-on-learning investments benchmarks for individuals, groups, and organizations. In this session you will explore the IEEE Actionable Data Book project, which is leading the adoption and standardization of a personalized mobile learning, leveraging the full power of mobile computing hardware and next-generation eReaders. You will learn how the technical foundation for the ADBook project provides the modern framework for the structuring, packaging, and mobile delivery of accessible HTML5 content and scriptable components (widgets.) You will discuss how the ADBook project’s use of the Experience API (xAPI) enables mobile learning activities to communicate in real-time with other systems or devices.

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3:00 PM Wed, June 10

 

In recent years, employee engagement has gone beyond just polls and surveys emailed out. Current technology is utilized, and everything with a game-like atmosphere is repurposed, causing employee engagement worries to become a thing of the past.  In this session you will see and interact with different engagement tools in a fun, game-show-like atmosphere. You will learn how games are being used for engagement. You will explore the technologies that are being used to increase employee engagement and add gaming elements to learning programs.

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4:00 PM Wed, June 10

 

The title notwithstanding, this session isn’t about a cool Photoshop technique; it’s about tips and techniques that trainers can use to change negative attitudes into positive ones among learners. Many trainers struggle with how to encourage the reluctant learner to take interest in a mandatory session. In this session you will explore how to engage learners in content regardless of the subject. You will examine examples everyone has faced with less than stellar subject matter, such as annual regulatory compliance and mandatory training requirements. You will leave this session with tips and tricks for engaging learners in challenging subjects.

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4:00 PM Wed, June 10

 

Everyone wants to “do mobile” but no one wants high-priority projects to be the guinea pigs. You can’t just mLearninify current eLearning offerings; however, creating new mobile content, either web-based or apps, is a commitment of time and money that your team might not be ready for.  In this session you will explore how to use common public apps to post content that is not proprietary, reflecting the power of mobile learning without having to build everything from scratch. You will be provided with ideas on how to leverage different apps to share learning content and strategies for deploying them.

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4:00 PM Wed, June 10

Track: Media

Instructional designers and developers usually lack a basic understanding of copyright law and fair use, but are expected to be experts. Copyright training, if available, is often boring and functionally useless. Equally critical, the ID community doesn’t know how to find and use photos, video, and music properly. The continuing struggle to quickly develop content may lead us to infringe upon someone else’s work, expose our work to unpleasant legal action, and miss out on using free media to enhance our projects.

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4:00 PM Wed, June 10

Track: Performance Support

Today, the concept of mobile is not reserved for a specific technology or for a select group of people. Mobility is now the norm for our work and our lives. In our business, mobile is much more than training on the go. But what role does mobile performance support play in the overall picture?

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4:00 PM Wed, June 10

Track: Instructional Design

Any time you’re in a meeting, class, or at a conference and look around the room you’re likely to see a number of people seemingly paying more attention to their mobile phones than to the topic at hand. These devices are not going away. The challenge we now face is keeping our face-to-face audiences engaged while competing with the myriad of mobile devices. The solution to this challenge is to leverage the devices themselves.

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4:00 PM Wed, June 10

Track: Management

We know that the workforce today is increasingly remote. Yet with all the support and dramatic early adoption for mobile learning, what we don’t yet know is how to either assess or measure mobile effectively, especially since it’s not as simple as applying the same success metrics from a traditional LMS to mobile. If you are considering a mobile learning strategy, how will you know if it’s working? And if you’re already deploying one, what triggers tell you if you need to change course?

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4:00 PM Wed, June 10

Track: Instructional Design

Sales coaching is receiving a lot of attention these days, because research indicates that it can greatly increase revenue and reduce inefficiencies in the sales process. But sales coaching is about a lot more than just providing support and guidance to sales reps. There are strategies and frameworks required to achieve real success, and there is mobile technology available to help make it happen. All of this might seem overwhelming, but it does not have to be.

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4:00 PM Wed, June 10

Track: Games and Gamification

Location-based learning is not new. It aims to involve people with their local community as a primary resource for learning, and benefits them by focusing on problem-solving abilities and higher-level thinking skills. With the widespread availability of smartphones and tablets, location-based learning is massively extended by the integration of mobile technologies.

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4:00 PM Wed, June 10

Track: Strategy

What is the business case for deploying content to mobile devices? Everyone knows that mobile learning can be used to deliver content no matter where learners are, enabling a far wider reach and greater access to learning than ever before. But time is just as important as place when it comes to offering content on smartphones and tablets. Integrating mobile into your learning strategy really can help learners reach competency faster, but what works best, and how do you make the case?

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4:00 PM Wed, June 10

Track: Development

Are you searching for ways to build upon your instructional design skills to design effectively for mobile? There are significant differences between designing for mLearning and for eLearning, but many instructional designers are unaware of what those differences are, let alone how to approach design for mobile devices. 

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4:00 PM Wed, June 10

Track: Getting Started

For many organizations, getting started with mLearning is a daunting challenge overloaded with decisions around which learning management system (LMS) to choose, how to author content, and what devices to support. To get started, it’s often helpful to have those who have already walked this path share what they’ve learned.

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4:00 PM Wed, June 10

Track: Tools

For many organizations, mobile learning has a limited outlook. They have taken the desktop eLearning paradigm and simply applied it to mobile technologies. But that view does not take into account the differences between mobile and desktop environments, nor does it take advantage of the uniqueness of the mobile platform.

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4:00 PM Wed, June 10

Track: Tools

It's all about flexibility. In this new age of eLearning, where our content is being accessed on all sorts of devices, our animations need to step up and be responsive. 

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