Register Now

Concurrent Sessions

Thank You for Joining Us at mLearnCon 2014!

Looking to register for mLearnCon 2015 in Austin, Texas, June 10 – 12? Click here!

What Will You Learn at mLearnCon?

mLearnCon offers the most comprehensive mLearning-focused program available anywhere. Whether you are defining your mobile learning strategy, designing for mobile delivery, or developing mLearning and performance support solutions, you’ll find real-world, practical strategies, case studies, ideas, information, and best practices to help you create successful mobile learning.

New for 2014! Mobile Foundations

If you’re new to mobile learning, the Mobile Foundations program offers you a set of carefully selected sessions that progress through the key areas you need to understand before launching your own mLearning effort.

Sessions in Block 6

2:45 PM Wed, June 25

Track: Games and Gamification

Mobile devices have opened up new avenues to deliver training to employees, especially those who are constantly on the go. The challenge is to provide training that is effective, engaging, and, ideally, uniquely mobile. Many organizations are introducing game elements as a way to reach learners and hold their interest. Combining game elements and game design with the training content can do just that if properly designed and delivered.

Read More

2:45 PM Wed, June 25

Track: Performance Support

Access to relevant information in a timely manner is a growing need of people in both their professional and personal lives. Leveraging augmented reality technologies on mobile platforms provides quick and easy access of information required to complete a job at hand more efficiently or simply to enhance a learning process.

Read More

2:45 PM Wed, June 25

Track: Strategy

While most organization see mLearning as something new, it’s actualy been in existsnece in some form for well over a decade. Just as mobile technology has advanced and evolved during that time, so to have the strategies we use to leverge these technologues for learning and performance. Understanding where we have been, and the lessons we learned getting to this point, will help better prepare us for the continued evolution of mLearning in the future.

Read More

2:45 PM Wed, June 25

Track: Development

mLearning programming is often needlessly repetitive, which makes the work inefficient and increases project costs. In other cases, the programming leads to undesirable design tradeoffs because engaging interactions can be difficult and time consuming to develop. A cursory investigation into ways to reduce programming repetitiveness and improve engagement level might lead one to think this problem could be easily resolved through tools or templates. However, it’s not that simple.

Read More

2:45 PM Wed, June 25

Track: Instructional Design

It’s increasingly difficult for administrators and developers to cope with the speed at which technological devices enter the market and the pockets of learners. eLearning professionals are faced with the challenge of finding the best response to internal or external demands for content delivery in the latest device, while still demonstrating sound pedagogy/andragogy, learning outcomes, and fiscal responsibility. And it’s only going to get more challenging in the future.

Read More

2:45 PM Wed, June 25

Track: Tools

Being able to develop learning that works on multiple devices is very relevant in the learning industry today. Organizations are under increasing amounts of pressure to meet tight deadlines and to keep budgets down. Learning professionals are going to need tools that help them keep up with the growing demands of the multi-device workplace.

Read More

2:45 PM Wed, June 25

Track: Strategy

The widespread adoption of mobile devices has created many opportunities to enhance learning programs, but it has also brought new challenges. 20th Century Fox, a leader in the film, television, and entertainment industry, was able to successfully meet those challenges in its combined online and offline learning solution for managing courseware and critical training data through mobile devices for its employees worldwide.

Read More

2:45 PM Wed, June 25

Track: Research

Too many guidelines for mobile eLearning are based on opinion, not empirical research. This can really derail the effectiveness of learning programs. In addition, in an environment where every budget dollar is critical, organizations can not afford to waste time and money on poor mobile instructional design. There are now examples and case studies that enable us to take a more credible and research-supported path to mobile learning.

Read More

2:45 PM Wed, June 25

Track: Tools

There is a frustration on the part of many HTML designers and instructional designers. While they would love to be able to place content directly on an iPhone or iPad as a native app, they soon realize that a solid knowledge of Xcode is required. If you want a native experience without having to learn iOS, Android, and BlackBerry (soon Windows 8) native development, then Titanium is the perfect solution.

Read More

2:45 PM Wed, June 25

Track: Getting Started

Current studies show that more than five billion people will be using mobile devices by 2017, making smartphones and tablets more prevalent and accessible than desktop or laptop computers. Mobile learning has the ability to be a truly global solution for education delivery. At the same time, organizations must develop new knowledge and skills to support this expanded scope of learning.

Read More

2:45 PM Wed, June 25

Track: Media

Sometimes you have to capture video but don’t have access to your video camera, DSLR, or point-and-shoot camera. However, you do have something in your pocket, backpack, or purse that can capture exceptional video: your smartphone. These days, almost all smartphones are capable of recording high quality video. The trick is understanding how to use your smartphone camera effectively.

Read More

2:45 PM Wed, June 25

Track: Tools

There’s a growing interest in creating interactive digital books for learning. The challenge is that there are several publication formats and many different vendor applications to use to build an interactive book. Knowing which format and/or tool to use, when to use it, and what’s involved in creating your content in the format provided by the vendor can seem overwhelming.

Read More

Premium Sponsors


Sponsors

New Directions. New Possibilities.