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Concurrent Sessions

Thank You for Joining Us at mLearnCon 2014!

Looking to register for mLearnCon 2015 in Austin, Texas, June 10 – 12? Click here!

What Will You Learn at mLearnCon?

mLearnCon offers the most comprehensive mLearning-focused program available anywhere. Whether you are defining your mobile learning strategy, designing for mobile delivery, or developing mLearning and performance support solutions, you’ll find real-world, practical strategies, case studies, ideas, information, and best practices to help you create successful mobile learning.

New for 2014! Mobile Foundations

If you’re new to mobile learning, the Mobile Foundations program offers you a set of carefully selected sessions that progress through the key areas you need to understand before launching your own mLearning effort.

Sessions on Wednesday, June 25, 2014

10:00 AM Wed, June 25

 

A comprehensive introduction to video technology, compression, and delivery standards for optimizing content delivery to mobile and desktop devices. This session will provide an overview with everything you need to know about editing, preparing, and delivering the highest-quality video and audio to your audience. We’ll discuss techniques and interactivity that you can add, along with the latest standards and how you can take advantage of open-source free compression tools. We’ll cover the latest applications for getting the smallest file sizes and the highest quality.

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10:00 AM Wed, June 25

 

Delivering relevant training experiences and insights across broadly based audiences is increasingly challenging. Attention spans are shorter, and it is difficult to ensure learner engagement in an on-demand or virtual setting. In addition, enabling mobile access to training is no longer just a convenience, but a necessity when learners are not at their desks but are in need of critical insights at a moment’s notice to complete their job. From a trainer’s perspective, creating all the content to convey those insights is no longer a “one and done” activity, but something that requires feedback and constant change as new information arises. Join this session to learn three keys to success in effectively adding mobile and social elements to your training to address these trends and challenges, and how a new solution from Adobe can help.

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10:45 AM Wed, June 25

Track: Instructional Design

Mobile technology is a powerful tool to support learning. Its ubiquitous nature offers great potential in terms of accessibility, connectivity, and collaboration, its ability to support blended face-to-face and online learning experiences, and its ability to aid differentiation to meet learning needs. But using mobile devices for learning also comes laden with complex problems. These problems may revolve around a lack of knowledge or skills to overcome technical barriers, implement mobile devices for teaching and learning purposes, or adapt content to a mobile learning environment.

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10:45 AM Wed, June 25

Track: Getting Started

In the last few years, organizations were busy evaluating whether mobile devices are an effective channel for employee learning needs. However, research suggests that “organizations have moved beyond this stage and are now focused on solving challenges around security, content, bandwidth and cost” (Brandon Hall). Why is it that many organizations excited about mobile learning are yet struggling to start implementing them?

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10:45 AM Wed, June 25

Track: Strategy

Mobile computing continues to explode as consumers’ adoption rate of mobile devices increases significantly. How do we create and implement a strategy to capitalize on this and other new and emerging technology platforms? Many organizations are interested in walking this path, but they struggle with knowing how to get started. Knowing what the audience wants, whether to build or buy, and how to fund the project are just a few of the strategic questions that organizations face.

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10:45 AM Wed, June 25

Track: Instructional Design

There is a popular myth in our industry: that courses do not belong on a mobile phone and that only performance support can be successfully delivered to mobile. This session will disprove this popular belief.

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10:45 AM Wed, June 25

Track: Games and Gamification

The AutoTrader.com sales-training department designed an innovative strategy to support their fall product releases to a team of over 700, going completely mobile rather than using traditional classroom and eLearning. The strategy employed a combination of mobile core content, performance-support video and documents, scenario-based learning, and manager coaching and support. Partnering with the sales-training team, the AutoTrader “MyLearning” mobile application was used to deploy 21 nuggets of core content and 41 support resources structured via gamification and badging.

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10:45 AM Wed, June 25

Track: Getting Started

The Brandon Hall Group’s research shows that most organizations are still in the early stages of mobile learning, if they have begun at all. All organizations have some level of a learning strategy in place already, and it can be very challenging to integrate mobile with that and to develop a strategy and identify what works and what doesn’t for your particular company.

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10:45 AM Wed, June 25

Track: Management

Making the decision to go mobile is one thing—making it happen is something else. Mobile-learning projects are complex, and change often. For an organization accustomed to a linear project timeline for eLearning development this can be a challenge. It’s important that mobile-learning projects are managed in a way that allows for flexibility and organizational success.

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10:45 AM Wed, June 25

Track: Performance Support

Field-based performance support (PS) generally means printed job aids, which quickly become dirty and outdated and are nearly impossible to replace with new information. Today’s professionals carry and prefer using mobile devices. They expect performance support whenever and wherever they need it, which makes mobile devices the perfect vehicle for delivering PS. When PS can be accessed by scanning images and real objects, it’s not only the fastest and most preferred way to get PS, it’s fun and amazing!

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10:45 AM Wed, June 25

Track: Media

The Internet is full of compelling images, video, and sound, but most learning designers and developers struggle with understanding what content they are allowed to use, and which content is limited based on copyrights. There is a continuing struggle to quickly develop content while balancing speed with protecting our own work, respecting the work of others, and using copyrighted works fairly.

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10:45 AM Wed, June 25

Track: Content Management

A number of different documents are distributed to learners during an instructor-led course. In many cases these documents exist as PDF documents, which creates a number of challenges. Distributing the documents securely may eliminate external resources like USB drives. When the documents are stored locally, there is no central way to update them and keep them up-to-date. Most critically, it is extremely challenging for workers to take notes on PDF documents.

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10:45 AM Wed, June 25

Track: Development

One of the emerging technologies that learning professionals are interested in is augmented reality. There is tremendous energy and excitement attached to the opportunities presented by augmented reality, but few actual case studies that organizations can learn from as they contemplate walking that path themselves.

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10:45 AM Wed, June 25

Track: Tools

In 2013, the sale of smartphones exceeded the sale of traditional phones and the sale of tablets exceeded those of standard PCs. This trend has led to more organizations who want online courses that can be accessed from both mobile and desktop devices. Because the technology is different, it is challenging to develop learning that accommodates each device’s unique attributes.

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11:00 AM Wed, June 25

 

One of the unique affordances of a smartphone is the fact that it has its own camera as part of the device. This small feature can open up a whole new world of possibilities for learning. Participants will explore the many ways that the camera that almost every smartphone has today can be used for learning. You will discuss the potential for user-generated content and how it can be used for learning. You will see examples of augmented reality that are used as part of a learning strategy. You will discover many ways in which a simple camera can have tremendous impact on a mobile learning strategy.

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11:00 AM Wed, June 25

 

Despite the many criticisms leveled against them, eLearning platforms have essentially remained the same for over a decade. Chief among the frustrations of learning professionals is that traditional platforms fail to engage and motivate learners at a level needed for meaningful leaning to take place. Even where attempts are made to spice up learning by introducing different instructional elements, learners often lose interest because of the many navigation issues they face. A new generation of platforms available on mobile devices is empowering learning professionals to combine best practices in instructional design and cutting-edge technology to give all learners a fresh, dynamic experience that motivates them to deepen and broaden their understanding. This session will highlight the features of such platforms and give participants practical ideas for how they can use these features to maximize learner performance.

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12:00 PM Wed, June 25

 

Simple and secure, the all-new Lectora Mobile solution safely delivers content to mobile users through its native mobile app. Seamless integration with your learning management system makes it easy for you to track the status and scores of content accessed through mobile devices. In this session, you’ll see how Lectora Mobile allows users to take content offline, yet still tracks SCORM-content progress and scores through a learning management system. 

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12:00 PM Wed, June 25

 

The development of workplace skills happens primarily through on-the-job experience and reflection on that experience. A key to the success of on-the-job learning is the quality of coaching by managers and experts. The problem is that on-the-job learning and coaching can be haphazard and difficult to manage and track. In reality, most managers don’t provide effective coaching and feedback when it is needed. How can we leverage mobile technology to support the coaching process? In this session, you’ll see how an organization used the TREK Learning Experience Manager, mobile software built on the Experience API (xAPI), to enable short, frequent, asynchronous, and targeted coaching interactions—”nano-coaching.”

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1:00 PM Wed, June 25

 

Mobile productivity is very different from the desktop, and mLearning is one of the core applications that enterprises need to take full advantage of mobile productivity. In this session you will examine a series of case studies from healthcare, government, and industry that illustrate the essential components of mobile productivity in the enterprise, and the central role that mLearning can play. You will learn how familiar applications like Word, Excel, and Powerpoint are being supplemented or even replaced by mobile applications that incorporate custom workflows, analytics, collaboration, and mLearning.

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1:00 PM Wed, June 25

 

When people use the word “mLearning” or the phrase “mobile learning,” each person comes with a potentially different interpretation of what that means, based on their experience. As a learning provider, it’s imperative that you begin with the same common understanding of what that means. Because there are many different interpretations of mobile learning, the challenge is to determine how to best suit your client and align each stakeholder’s expectations. This session will help you to consider all aspects of mobile learning, and how stakeholders and learners may misinterpret your intentions. This session will open your mind to how others, in both the corporate and academic world, view mobile learning today, and how to align their thinking with your own.

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1:00 PM Wed, June 25

Track: Tools

People have yet to see major enterprise-level examples of Experience API (xAPI) adoption and the value of its features and functionality. Without these examples, bringing fully formed ideas about the xAPI’s capabilities back to their workplace is a challenge. Learning professionals need to see advanced integrations of the xAPI in non-traditional adaptations so they can understand how it can be used effectively.

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1:00 PM Wed, June 25

Track: Instructional Design

From the smartphone in your hand to the 27-inch screen on your desk to the giant television on your wall, the range of ways to access the Internet just keeps growing and growing. This presents a huge challenge for training departments charged with cost-effectively and efficiently developing eLearning content for their organizations. What devices should they design for? How many versions of a course do they need? Do they sacrifice one type of delivery for another?

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1:00 PM Wed, June 25

Track: Content Management

There is an overemphasis on mobile technologies in the mobile learning conversation. That may sounds strange, but it’s true. Mobile strategy isn’t really about mobile devices; it’s about taking your existing learning strategy and extending it so it can be supported optimally on whatever device the leaners have in front of them, wherever they are. Organizations should not have to reinvent their learning strategy to go mobile.

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1:00 PM Wed, June 25

Track: Management

Medical training and continuing education that qualifies for American Medical Association (AMA) CME credits is traditionally done via classroom, online, and one-to-one training. However, these modalities have not kept pace with the technologies used by today’s medical professionals. More and more, medical organizations are confronting the challenge of producing AMA-compliant education and training that leverages the mobile technology of today.

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1:00 PM Wed, June 25

Track: Strategy

Nonprofit organizations often have many thousands of volunteers. While mobile learning and performance support have a great deal of potential, they also come with some hurdles. Most nonprofits shy away from digital engagement because of the need for huge amounts of dynamic content and the requirement for volunteers to bring their own devices.

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1:00 PM Wed, June 25

Track: Instructional Design

The process of getting newly hired salespeople trained and actively selling products is a key concern for most businesses. Organizations typically throw new hires into a classroom for a week or two, and then send them on their way with a couple of three-ring binders with little or no follow-up. Grainger was seeking faster and more innovative ways to make our new hires successful while recognizing that people learn better over time.

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1:00 PM Wed, June 25

Track: Media

Truck drivers are trained and tested on inspecting the exterior of the truck as well as driving techniques. Where full-size sit-down simulators are effective for driving training and assessment, it is impractical to simulate an exterior inspection with a life-size simulator. In addition, it is challenging to incorporate assessment of exterior inspections with driving techniques when they use different media. This issue is also analogous to airline pilots and other professions where training requirements include inspection of a large vehicle.

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1:00 PM Wed, June 25

Track: Management

In our field, mobile learning is the present and the future. However, implementing mobile learning in a secure environment is an ever-growing concern. It seems there are stories in the news every day describing a data breach and the damage such situations cause. Many organizations are facing this issue as demand becomes higher for mobile learning and they balance the desire to have an edge in an increasingly competitive market with the need to minimize risk.

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1:00 PM Wed, June 25

Track: Development

The IEEE Actionable Data Book project is currently investigating open technologies compatible with the Open Stand Initiative. The goal is to define an open platform for mobile learning that is personalized, activity-based, and that has the potential for low-cost global adoption. The technical foundation for the project is the new EPUB 3 format for digital publications developed by the IDPF. It provides a framework for the structuring, packaging and mobile delivery of accessible HTML5 content.

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1:00 PM Wed, June 25

Track: Strategy

Mobile policy doesn’t sound like an exciting topic, but it’s an essential component to a mobile learning strategy. You can have jaw-droppingly cool apps, context-sensitivity, video, alternate reality games, or all of the above, but you’ll end up failing if you’re not on top of your mobile policy. Quite simply, policy is strategy, and without strategy, you’re just stumbling around in the dark.

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1:00 PM Wed, June 25

Track: Tools

More and more learning professionals are realizing that training and courses are only one piece of the overall puzzle. Organizations are increasingly looking to incorporate performance support to provide workers with the support they need, when they need it. What most instructional designers fail to realize is that that the tools they use to develop courses can often be used to develop mobile performance support solutions.

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1:00 PM Wed, June 25

Track: Tools

Adobe Captivate is a great tool for creating eLearning, but how well can you use it to create mobile learning? There is some debate as to whether or not a designer can create learning programs for desktop and mobile at the same time. It’s definitely possible, but there are design issues and crucial development issues that you must address before you start.

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2:00 PM Wed, June 25

 

Implementing mobile learning into your eLearning strategy is a necessity—having the right efficient tools and process behind it is toughest challenge. In this session you will explore how to optimize cost by creating truly interactive content once and having it instantly ready for all platforms and devices, with no hustle of implementation and maintenance. You’ll learn to create professional multi-platform (PCs, tablets, smartphones), highly interactive content that can be exported as a SCORM object and used in any SCORM-compliant eLearning platform.

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2:00 PM Wed, June 25

 

Workers of EVERY generation are demanding the ability to learn on-demand and support their own performance. We’ll discuss how to satisfy them and provide learning that is just enough, just in time, just for them, and just where they are. They are everywhere and using every device. 

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2:45 PM Wed, June 25

Track: Games and Gamification

Mobile devices have opened up new avenues to deliver training to employees, especially those who are constantly on the go. The challenge is to provide training that is effective, engaging, and, ideally, uniquely mobile. Many organizations are introducing game elements as a way to reach learners and hold their interest. Combining game elements and game design with the training content can do just that if properly designed and delivered.

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2:45 PM Wed, June 25

Track: Performance Support

Access to relevant information in a timely manner is a growing need of people in both their professional and personal lives. Leveraging augmented reality technologies on mobile platforms provides quick and easy access of information required to complete a job at hand more efficiently or simply to enhance a learning process.

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2:45 PM Wed, June 25

Track: Strategy

While most organization see mLearning as something new, it’s actualy been in existsnece in some form for well over a decade. Just as mobile technology has advanced and evolved during that time, so to have the strategies we use to leverge these technologues for learning and performance. Understanding where we have been, and the lessons we learned getting to this point, will help better prepare us for the continued evolution of mLearning in the future.

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2:45 PM Wed, June 25

Track: Development

mLearning programming is often needlessly repetitive, which makes the work inefficient and increases project costs. In other cases, the programming leads to undesirable design tradeoffs because engaging interactions can be difficult and time consuming to develop. A cursory investigation into ways to reduce programming repetitiveness and improve engagement level might lead one to think this problem could be easily resolved through tools or templates. However, it’s not that simple.

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2:45 PM Wed, June 25

Track: Instructional Design

It’s increasingly difficult for administrators and developers to cope with the speed at which technological devices enter the market and the pockets of learners. eLearning professionals are faced with the challenge of finding the best response to internal or external demands for content delivery in the latest device, while still demonstrating sound pedagogy/andragogy, learning outcomes, and fiscal responsibility. And it’s only going to get more challenging in the future.

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2:45 PM Wed, June 25

Track: Tools

Being able to develop learning that works on multiple devices is very relevant in the learning industry today. Organizations are under increasing amounts of pressure to meet tight deadlines and to keep budgets down. Learning professionals are going to need tools that help them keep up with the growing demands of the multi-device workplace.

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2:45 PM Wed, June 25

Track: Strategy

The widespread adoption of mobile devices has created many opportunities to enhance learning programs, but it has also brought new challenges. 20th Century Fox, a leader in the film, television, and entertainment industry, was able to successfully meet those challenges in its combined online and offline learning solution for managing courseware and critical training data through mobile devices for its employees worldwide.

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2:45 PM Wed, June 25

Track: Research

Too many guidelines for mobile eLearning are based on opinion, not empirical research. This can really derail the effectiveness of learning programs. In addition, in an environment where every budget dollar is critical, organizations can not afford to waste time and money on poor mobile instructional design. There are now examples and case studies that enable us to take a more credible and research-supported path to mobile learning.

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2:45 PM Wed, June 25

Track: Tools

There is a frustration on the part of many HTML designers and instructional designers. While they would love to be able to place content directly on an iPhone or iPad as a native app, they soon realize that a solid knowledge of Xcode is required. If you want a native experience without having to learn iOS, Android, and BlackBerry (soon Windows 8) native development, then Titanium is the perfect solution.

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2:45 PM Wed, June 25

Track: Getting Started

Current studies show that more than five billion people will be using mobile devices by 2017, making smartphones and tablets more prevalent and accessible than desktop or laptop computers. Mobile learning has the ability to be a truly global solution for education delivery. At the same time, organizations must develop new knowledge and skills to support this expanded scope of learning.

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2:45 PM Wed, June 25

Track: Media

Sometimes you have to capture video but don’t have access to your video camera, DSLR, or point-and-shoot camera. However, you do have something in your pocket, backpack, or purse that can capture exceptional video: your smartphone. These days, almost all smartphones are capable of recording high quality video. The trick is understanding how to use your smartphone camera effectively.

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2:45 PM Wed, June 25

Track: Tools

There’s a growing interest in creating interactive digital books for learning. The challenge is that there are several publication formats and many different vendor applications to use to build an interactive book. Knowing which format and/or tool to use, when to use it, and what’s involved in creating your content in the format provided by the vendor can seem overwhelming.

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4:00 PM Wed, June 25

Track: Strategy

Have you ever tested spaghetti to see if it’s cooked by throwing it against a wall? That’s how too many organizations now approach their training programs—throwing standalone eLearning or face-to-face courses at their staff, hoping the learning will stick. There are things we can do to increase the odds of making learning stick by augmenting standalone courses. Many of these strategies are easy to implement and are very suited to mLearning approaches, giving us a whole new set of tools to improve the effectiveness of learning events.

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4:00 PM Wed, June 25

Track: Instructional Design

Unlike instructor led training or eLearning, there are no industry-accepted standards for designing mobile learning. While some instructional designers have tried to adapt course-based teaching and exam-based assessment methods to mobile learning, they are often less than successful because they are not aligned with the unique performances of mobile devices, and the way people use them. Design thinking offers a way of solving this problem.

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4:00 PM Wed, June 25

Track: Tools

Instructional designers are increasingly faced with the challenge of building learning programs that are being accessed on different types of devices. Exporting a course in a way that makes it accessible on a mobile phone isn’t good enough. Our learning programs should adapt their content to work on the different types of devices being used to access it: PCs, tablets, and smartphones. That’s where responsive design comes in.

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4:00 PM Wed, June 25

Track: Performance Support

To enable a more “on-demand” (or “just-in-time”) approach to performance improvement, organizations are moving away from relying completely on formal learning models to an informal approach, where people can quickly access information when, where, and how they need it. Learning strategies are evolving, with a focus on opportunities to move away from traditional LMS-centric, push, methodologies toward smaller learning modules and flexible pull approaches.

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4:00 PM Wed, June 25

Track: Strategy

Determining if and how mLearning fits into a learning strategy is complicated. The temptation is to adopt mLearning because it’s the latest and greatest panacea to solve all learning woes. Much like eLearning was positioned as displacing classroom learning at its height, so mLearning is viewed by many as the golden child. Learning professionals also face the pressure of having to establish return on investment for an unproven strategy with significant up-front investments.

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4:00 PM Wed, June 25

Track: Management

Mobile removes the barriers that historically have bound learning to prescribed times and places. The need to learn has become more urgent and opportunities for learners to interact with content often materialize in unexpected, uncontrolled, and unstructured environments. The burden of technology is to deliver content in a manner that meets contemporary learning requirements.

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4:00 PM Wed, June 25

Track: Development

Many large enterprise and government customers use Motorola mobile devices for their employees, and they require the security to control any internet access or application downloads. We wanted to give the end-users access to their documentation in the field when they required it at the moment of need. Off the shelf reader products could not be adjusted to meet our needs or integrated with other software with the flexibility for these requirements.

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4:00 PM Wed, June 25

Track: Instructional Design

There are many different considerations that contribute to mobile learning design. Even the strongest designer of desktop learning programs can struggle with a transition to building mobile solutions. Too often, organizations struggle with trying to find their own way during their early mLearning projects.

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4:00 PM Wed, June 25

Track: Development

Training and content development departments are tasked with developing mobile learning content very rapidly and very cost effectively. This makes mobile projects challenging and represents a problem that will only get worse as technology continues to advance. Many people have not thought about how to utilize off-shore vendors to augment their process and team to assist in creating mobile courses.

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4:00 PM Wed, June 25

Track: Management

How often has someone approached you and asked something like, “How much would it cost to build an online course?” or “How much does it cost to build a mobile app?” These questions are very hard to answer and change based on each project, client, and scenario. However, there are some guidelines that can help lead you through this process.

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4:00 PM Wed, June 25

Track: Instructional Design

Any time you’re in a meeting, class, or at a conference and look around the room you’re likely to see a number of people seemingly paying more attention to their mobile phones than to the topic at hand. These devices are not going away. The challenge we now face is keeping our face-to-face audiences engaged while competing with the myriad of mobile devices. The solution to this challenge is to leverage the devices themselves.

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4:00 PM Wed, June 25

Track: Tools

iPads are used in schools, universities, and businesses all over the world. Despite being a mainstream device, many individuals and organizations are still reluctant to use iPads for learning and performance support. Most of the hesitancy comes from ignorance and the belief that developing learning content for iPads is extremely challenging and expensive.

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