414 BYOD: Getting Started with Augmented Reality
4:00 PM - 5:00 PM Tuesday, March 26
Augmented reality (AR) is a widely used technology in games, marketing, and everyday apps, but what about learning and development? Where do you get started? Where do you use it? How should you use it? Finding answers to these questions can cause developers to overlook the potential this technology holds and just how easy, effective, and affordable it can be to get started. This session will answer these questions and more through discussion, development, and demonstration.
This session will demonstrate how easy it is to get started using AR in development. You will discover free and low-cost tools and resources that will make developing an AR project simple, effective, and engaging. During this session, you’ll get hands-on to create an AR experience and have the opportunity to live test some existing AR projects. You will learn where AR fits in a design workflow and how it can enhance different types of learning scenarios. You will leave this session with practical knowledge of how to plan, build, and share an AR project with the world.
In this session, you will learn:
- About low- to no-cost software and resources for creating AR experiences
- Where using AR makes sense in your projects and workflow
- What elements make a successful AR project
- How to build an interactive AR project from start to finish
Designers, developers, and managers
Technology discussed in this session:
Zappar and Zappar Studio
Laptop and mobile device (phone or tablet)
Senior Instructional Designer
Destery Hildenbrand is a senior instructional designer with GP Strategies and an adjunct instructor at Kirkwood Community College. Destery has over 15 years of experience in training and development. He has spent that time developing for both corporate and higher education. Destery's main focus is on engaging learners through emerging technology and immersive reality experiences.