SDD205 Creating Virtual Reality Training Using Interactive 360-Degree Videos and Images
2:00 PM - 2:45 PM Wednesday, March 28
Expo Hall: Design & Development Stage
You may have heard that virtual reality (VR) training experiences have a proven higher retention rate, with retention gains reaching 75 percent in comparison to standard video, eLearning, or textbook training. What you need to know is how to create and deploy VR training quickly and cost-effectively, with the systems you have today.
This session will cover the creation, editing, publishing, and tracking of VR training using 360-degree video. It will highlight the potential learning applications for VR, and the ways you can integrate VR into your current learning environment.
In this session, you will learn:
- About the differences between VR, AR, and MR
- About CenarioVR, a new tool for creating VR training
- How to link multiple 360-degree videos together to create a story
- How to add interaction and instruction to your VR project
Audience:
Novice to advanced designers, developers, project managers, managers, directors, and senior leaders (VP, CLO, executive, etc.).
Technology discussed in this session:
CenarioVR, Trivantis’s new VR development tool.
John Blackmon
CTO and Chief Artificial Intelligence Officer
ELB Learning
As CTO/Chief AI Officer for ELB Learning, John Blackmon is responsible for the development and strategy of company products. Prior to ELB Learning, John was co-founder/CEO of Trivantis, where he created the flagship products, Lectora and CenarioVR. John was also co-founder/lead engineer at BocaSoft, which created various software utilities for the OS/2 operating system. His career started at Electronic Data Systems where he designed automatic identification systems for applications at General Motors, followed by time at IBM where he was awarded a patent for seamlessly running Windows applications under OS/2. He also has a patent pending for Responsive Course Design work.