1004 Measuring Learners’ Confidence in Their Abilities
10:00 AM - 11:00 AM Thursday, March 29
Data and Measurement
Salon 3
After the blood, sweat, and tears you put into designing a learning experience, how do you know it made a difference? Ideally, you can measure Kirkpatrick Levels 1 – 4 following your education and be confident of your impact. More often, measuring changing behaviors in the real world is trickier due to issues like cost, or access, inherent in many performance environments (e.g., healthcare). What tools can bridge that gap?
In this session, you’ll learn how measuring learners’ confidence in their abilities, called self-efficacy, can give you insight into eventual changes in their behavior and performance. Learn about the underlying theory and evidence in support of self-efficacy measures. Learn tips and best practices for creating the individual assessment items and an overall self-efficacy tool tailored to the learning experiences you want to evaluate. You’ll leave the session with a new tool in your measurement toolbox that will get you one step closer to assessing the impact of your education on your learners.
In this session, you will learn:
- Why you can use self-efficacy measures as an index of potential changes in behavior and performance resulting from your education
- What makes a good self-efficacy measure
- How to identify the behaviors or abilities that you should assess with a self-efficacy measure
- How to create a self-efficacy measurement tool that is tailored to the specific learning experience you want to evaluate
Audience:
Novice to intermediate designers, developers, and managers.
Alexander Walker
Senior Director, Learning Research and Design
MedStar Health Simulation Training and Education Lab
Alexander Walker is a senior director of learning research and design at MedStar Health Simulation Training and Education Lab, which is the educational development organization of one of the largest healthcare systems in the mid-Atlantic. He holds a PhD in human factors psychology from Clemson University. Early in his career, Alex engaged in research examining the effects of learning in different simulation environments on the impacts of performance and the development of motion sickness. His other research experience includes the investigation of team performance, the psychophysiological assessment of the workload and performance of individuals and teams.