313 How Do We Really Learn? Applying the Science of Learning to Design
2:30 PM - 3:30 PM Tuesday, March 26
Instructional Design
Salon 11
The most expensive instruction is that which doesn’t work. This discussion will look at the actions and behaviors that have been scientifically proven to affect learning. You will explore the ways in which instructional design requires more than content delivery and common sense. You will look at robust, evidence-based principles of learning to discover new ways to build the kind of training that is genuinely effective at creating performance change and helping organizations achieve their objectives.
In this session, you will learn what every good instructional designer should know from the best books for learning techniques, the principles of learning, and the actions that define learning in learners. You’ll build new ways to look at instructional design, as well as resources to use after the conference to help strengthen your skills as a designer. You will also explore the scientific research on eLearning and talk about how the findings apply to learning as it has been shaped thus far, as well as how they can shape learning in the future.
In this session, you will learn:
- About the science of successful learning
- Evidence-based principles of learning
- About the applications of practice for learners
- About reference resources to improve your instruction design
- How to avoid creating wasteful instruction
Audience:
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.)
Michael Allen
Founder and CEO
Allen Interactions
Dr. Michael Allen, founder and CEO of Allen Interactions, has been a pioneer in the eLearning industry since 1975. Dr. Allen has more than 50 years of professional, academic, and corporate experience in teaching, developing, and marketing interactive learning and performance support systems. Dr. Allen has led teams of doctorate-level specialists in learning research, instructional design, computer-assisted learning, and human engineering. He defined unique principles and methods, Successive Approximation process or SAM, and the CCAF design model for designing and developing high impact interactive eLearning experiences that invoke critical cognitive activity and practice.