211 Best Practices for Implementing Gamification
1:00 PM - 2:00 PM Tuesday, March 27
Games and Gamification
Salon 14
Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a game to their learning program or making a computer or video game. Because of this confusion, combined with a lack of real-life case studies of gamification successfully applied to learning programs, many learning professionals do not understand how to deconstruct games to effectively drive the learning and behavior they need.
Using case studies from real-life programs at organizations such as Brown University, Amazon, Wyndham Properties, and ATB Financial, you’ll learn how and why gamification works, in what context it is most effective, and what the limits are to this approach for employee engagement in corporate learning and talent development. Through hands-on application combined with anecdotal and empirical data, you will experience the good, the bad, and the ugly of gamification strategy design.
In this session, you will learn:
- How to create a fun, collaborative gamification experience to achieve business objectives
- How gamification tackles challenging problems and provides real-time understanding of challenges
- How to structure gamification mechanics and motivators to generate needed change
- How to map a practical method for approaching gamification in your organization
Audience:
Novice to advanced designers, developers, project managers, managers, and directors with a foundational knowledge of instructional design.
Technology discussed in this session:
eLearning, LMS, and microlearning.
Monica Cornetti
President
Sententia
Unlike other gamification practitioners, speakers, and consultants, Monica Cornetti has focused intensively on the latest immersive engagement techniques and the latest research in the adult education, corporate training, and talent development fields. A gamification speaker and designer, Monica was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry. At the intersection of learning and play, she is leading a team of trusted, cutting-edge curriculum designers and developers to improve the performance of individuals and organizations across the globe.