Sharing What Works

March 22 – 24, 2017 Orlando, FL

Register Now Includes:

LS102 Motivating Learners with Autonomy, Mastery, and Purpose

10:45 AM - 11:45 AM Wednesday, March 22

Instructional Design

International South

Traditional eLearning can be dull and demotivating, a reality that runs counter to human nature. People eagerly consume and comprehend new ideas whenever they find the content engaging. They want eLearning that leverages learners’ innate desire for autonomy, mastery, and purpose.

This session will explore the underlying reasons that learning motivates or demotivates learners. You will learn how to integrate motivating strategies into your learning content design. You will see examples of these strategies applied to specific course content, from simple interactions, knowledge checks, and gamification to broader decisions like varied delivery and completion options. You’ll learn methods to leverage the inherent desire to demonstrate mastery by creating social engagement opportunities to promote peer learning and an enhanced culture of learning.

In this session, you will learn:

  • About what motivates and demotivates learners
  • Principles for motivating through autonomy, mastery, and purpose
  • How to encourage a culture of learning
  • How to create interactive conversations that encourage autonomy
  • How to create gamification that encourages mastery

Audience:
Novice to advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Adobe Captivate and Adobe Captivate Prime.

Allen Partridge

Head, Digital Learning Evangelism

Adobe Systems

Dr. Allen Partridge is a learning addict with a rebellious spirit and a passion for evidence-based reasoning. Allen served on the doctoral faculties of The University of Georgia and Indiana University of Pennsylvania before joining Adobe in 2007. As Adobe's Head of Evangelism, Digital Learning Solutions, he provides guidance by relating customer experiences and challenges to the product and engineering teams that create Captivate, Presenter Video Express (PVX), and Adobe's extraordinary new learning management system, Adobe Captivate Prime. Allen is well recognized for his videos and presentations to audiences around the world. He has published a host of articles and a handful of books on topics ranging from critical thinking for business training to 3D online game development.

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