TS204 Engaging Tech: Augmented Reality in Training and Curriculum
1:00 PM - 1:45 PM Thursday, March 17
Technology Solutions Stage
Finding ways to make learning “stick” with technology is always a challenge. Augmented reality (AR) is one of those “make it stick” technology options available for education and training; with AR you can get students interacting with the world in a whole new way. In this session we will explore some AR options that are freely available, look at the features they possess, demonstrate hands-on AR examples that can be used in both training and educational settings, and show you how to get started creating your own AR interactions.
Senior Learning Experience Producer
Destery Hildenbrand is a learning experience producer at Motive.io. He has over 15 years of experience in training and development for corporate and higher education, focusing on engaging others through technology and immersive reality experiences. Destery helps organizations design and develop engaging and effective virtual reality experiences in his current role.
Senior Manager, Design
Royal Bank of Canada
Mark Banit is a senior manager of design at the Royal Bank of Canada (RBC). With a background in multimedia design, Mark has been creating engaging digital learning experiences for over 15 years. Prior to moving into corporate learning and development, he spent 10 years working in the higher education sector creating interactive online learning, providing consulting, and training other developers. At RBC, Mark manages the design and development of effective learning strategies and solutions deployed throughout the organization.