Sharing What Works

March 16 – 18, 2016 Orlando, FL

Register Now Includes:

ECO613 Using Big Data to Shape the Learner Experience

1:00 PM - 2:00 PM Thursday, March 17

Ecosystem - Content

Camellia/Dogwood

Organizations are increasingly looking beyond the confines of learning management systems. Where organizations were once focused on content delivery, they’re now switching to user-generated content and more social, connected learning experiences. As devices and sensors are added to the learning environment, datasets have marched toward the realms of big data. Yet, as is so often the case with data-driven strategies, connecting data with action can remain a mystery.

In this session, you will learn about the tools and methods that were applied to help learning organizations connect their various platforms together and start deriving actionable data insights. You will learn why it is becoming necessary for organizations to think strategically about how they share data between systems, how they avoid redundancy and replication, and how others are tackling big issues like identity and security. You will leave this session with an action and a code of practice for learning organizations looking to use big data.

In this session, you will learn:

  • How other organizations are using big data in learning
  • How to use a standard like the xAPI as part of your strategy
  • How to tap into an organization’s data supply chain
  • How to use data to recognize a wide range of achievements
  • How to create actionable data
  • About a code of practice for using big data

Audience:
Intermediate and advanced managers and directors.

Technology discussed in this session:
N/A

Ben Betts

Chief Executive Officer

Learning Pool

Ben Betts serves as CEO for Learning Pool. Previously, Ben served as chief product officer, where he worked to help define and develop Learning Pool's next generation of workplace digital learning platforms, with a focus on learning experience platforms and the learning analytics space. Ben's expertise is based in research, having completed his PhD researching the impact of gamification on adult social learning, Ben has authored and contributed chapters for many books, has two peer-reviewed academic papers, and has presented at conferences around the world, including TEDx.

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