ECO613 Using Big Data to Shape the Learner Experience
1:00 PM - 2:00 PM Thursday, March 17
Ecosystem - Content
Organizations are increasingly looking beyond the confines of learning management systems. Where organizations were once focused on content delivery, they’re now switching to user-generated content and more social, connected learning experiences. As devices and sensors are added to the learning environment, datasets have marched toward the realms of big data. Yet, as is so often the case with data-driven strategies, connecting data with action can remain a mystery.
In this session, you will learn about the tools and methods that were applied to help learning organizations connect their various platforms together and start deriving actionable data insights. You will learn why it is becoming necessary for organizations to think strategically about how they share data between systems, how they avoid redundancy and replication, and how others are tackling big issues like identity and security. You will leave this session with an action and a code of practice for learning organizations looking to use big data.
In this session, you will learn:
- How other organizations are using big data in learning
- How to use a standard like the xAPI as part of your strategy
- How to tap into an organization’s data supply chain
- How to use data to recognize a wide range of achievements
- How to create actionable data
- About a code of practice for using big data
Intermediate and advanced managers and directors.
discussed in this session:
Chief Product Officer
Ben Betts is chief product officer for Learning Pool, a global leader in learning technology. His role at Learning Pool is to define and develop the next generation of workplace digital learning platforms, with a focus on learning experience platforms and the learning analytics space. Prior to Learning Pool, Ben helped to build HT2 Labs from humble beginnings into a globally recognized innovator in workplace digital learning. Ben's expertise is based in research; he completed his PhD researching the impact of gamification on adult social learning. Ben has authored and contributed chapters for many books, has two peer-reviewed academic papers, and has presented at conferences around the world, including TEDx.