On-Point Session Topics
You’ll want to clone yourself as you choose from over 100 dynamic sessions covering eLearning best practices, how-tos, case studies, and emerging trends. Jump into the topics that best fit your needs, and gain the tools and knowledge to create more effective learning experiences.
We’ve curated a number of specialized sessions designed to explore different facets of the industry in more detail. This year, these collections of sessions include an exploration of organization-wide approaches,unique perspectives from around the world, insights from key industries, an expanded focus on instructional design, and expert-led hands-on activities.
Learning & Performance Ecosystems sessions explore organization-wide approaches such as performance support, knowledge management, social technologies, and the interconnections of these technical and human systems that impact performance.
Get to know your neighbors from around the world! International Perspectives sessions offer a variety of approaches used around the globe and feature international speakers and organizations, often with clients from outside North America.
The Industry Insights sessions will curate L&D voices and case studies from different industries.
Are you an instructional design newbie or looking for the newest ideas in the field? We have a Curated Path on Intro to Instructional Design just for you! These sessions are the nuts and bolts to provide you the latest foundations in eLearning instructional design.
BYOD (Bring Your Own Device) sessions and workshops provide you with in-depth, hands-on training with step-by-step instruction.
Sessions in Games and Gamification Track
Games can be a powerful tool for improving business performance. With advances in technology and expertise, new opportunities are opening up to use games to meet all kinds of workplace challenges. From increasing sales to upskilling managers to preventing compliance breaches, eLearning games are versatile and full of potential. But how do you match an eLearning game to a business problem? And can you balance playability with practicality in a corporate setting?Read More
Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a game to their learning program or making a computer or video game. Because of this confusion, combined with a lack of real-life case studies of gamification successfully applied to learning programs, many learning professionals do not understand how to deconstruct games to effectively drive the learning and behavior they need.Read More
Gamification and game-based learning are both buzzwords in the education and training industry. Although both are innovative ways to train your learners, they cannot be used interchangeably. While both relate to education, how they do so varies considerably. Organizations are warming up to the idea of using gamification and serious games to train their employees. However, many organizations are still unsure of the benefits of gamifying their training needs.Read More
Gamifying your courses can be a real creative challenge. However, it becomes a little easier when you can add familiar game elements to your web-based courses like timers, health meters, progress trackers, navigation joysticks, etc. The good news is that Articulate Storyline 3 and 360 make it easy to create all of these things by leveraging the new dial interactive object functionality.Read More
Management & Measurement
When you begin creating serious games, it’s not uncommon to wonder what you need to figure out first. One of the best places to start is with the processes you’ll use. You might think you’d have to learn all-new, game-development-specific methodologies in order to plan, prototype, and build your game—but there are business approaches you might already be familiar with that can work equally well for getting started in game design.Read More
Save That Sale! is an award-winning multiplayer board game that engages the players in resolving the business challenges around revenue capture, profitability, and customer engagement in order life-cycle management in an omni-channel world. This game was designed, developed, and printed in six weeks. You will walk through the steps from idea to completion, and you’ll leave with a process you can follow when designing board games.Read More
Feeling like you can’t get past gamification? Tired of matching, memory, or Jeopardy-style games? Everyone hits creative road blocks. Maybe you see a great example of a learning game online but feel held back creatively by learning objectives. How do you create a serious game while ensuring you meet your learning objectives?Read More
Many companies depend on geographically dispersed workforces to succeed. Yet managers who lead global teams are up against stiff challenges. Forming successful work groups is difficult enough when people share the same office, but when team members come from different cultural, linguistic, and functional backgrounds, misunderstandings can arise more easily. Without a plan to help distributed teams work well together, accountability can become problematic and cooperation can deteriorate into distrust.Read More