610 Deconstructing Games: Hanabi
1:00 PM - 2:00 PM Wednesday, June 21
Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.
Hanabi is a cooperative card game for two to five players where you can’t look at your own cards, but can see everyone else’s hands. Players take turns giving clues to other players about what cards to play, with certain constraints. Players often have to make choices with imperfect information, and it’s difficult to get a perfect result.
In this session, you will explore Hanabi and how its format is useful in helping decide which information to give to whom. You will look at the game in terms of how to address teammate mistakes and frustrations. This game also lends itself to project management and dealing with having imperfect information.
Novice and intermediate designers, project managers, managers, and directors.
President & CEO
Doug Nelson, the president of Kinection, is an instructional designer, producer, and entrepreneur. He started his career as a teacher, led educational marketing for Apple Computer Asia, and in 2000 founded Kinection as a boutique eLearning studio. He has served as lead designer on Kinection’s most successful game-based learning projects, which span a wide range of audiences, genres, and topics, and which have been developed for clients as diverse as Pearson, DARPA, Cisco Systems, the Naval Postgraduate School, and the Ford Foundation. Doug is also a past board chair for the North American Simulation and Gaming Association.