210 Deconstructing Games: The Trail
1:00 PM - 2:00 PM Tuesday, June 20
Design
Marina 4
Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.
Session Description:
In The Trail, you set out as a pioneer on a long journey across an unknown countryside. Your mission is to reach the town of Eden Falls, but along the way you have to explore, collect items, learn to craft things to help you survive, and create items you can trade. But reaching town is only the end of the first phase of your journey.
In this session, you’ll examine how The Trail game concept could apply to onboarding a learner to a new environment and how to offer clear short-term and long-term objectives and a personalized experience through the choice of challenges and a customized storyline. The game also reminds us that repetition must be meaningful, not just redundant, in order to keep learners engaged.
Audience:
Novice and intermediate designers, project managers, managers, and directors.
Valary Oleinik
Consultant
Valary with a WHY
Valary Oleinik is one part artist, one part geek, and 100% committed to finding ways to help people develop and deliver more engaging and effective learning experiences. She has worked in various aspects of L&D for over two decades. She also serves on the board of directors of the USDLA (United States Distance Learning Association). Her unique, creative approaches to training have earned her invitations to speak at gamification and L&D events across the US and virtually around the globe.