Mobile Games Video
Mobile Games Video
Mobile Games Video
Mobile Games Video

712 CANCELLED: Developing Game-Based Learning Using Low-Cost, Low-Tech Solutions

2:30 PM - 3:30 PM Wednesday, June 21

Development

Seabreeze 1

Many training professionals are reluctant to start developing game-based learning. They may mistakenly believe their success depends on being able to code as a programmer, being proficient in developing animations or virtual worlds, being able to illustrate as a state-of-the-art graphic designer, or being an expert videographer. By devaluing the effectiveness of low-cost, low-tech solutions, they lose the opportunity to convince key stakeholders to fund more ambitious projects.

You can start implementing game-based learning using highly impactful solutions that are not complex functionally or graphically. In this session, you will learn about a wide variety of platforms and methods that you can use in implementing end-user interactivity and engagement to produce measurable real-world results. Areas of focus will include: learning to know vs. learning to do; awareness of the risk-opportunity continuum; focusing on the long game—learning objectives vs. institutional objectives; tips and techniques enabling anyone to develop effective simulations; and reproducible lean development practices.

In this session, you will learn:

  • How to develop high-impact game-based learning that you can effectively deploy using low-cost, low-tech solutions
  • About reproducible lean practices for courseware development
  • Tips and techniques for developing effective simulations
  • How to persuade stakeholders to approve time and cost investments for more ambitious projects

Audience:
Novice to advanced designers, developers, project managers, managers, and directors.

Glenn Blazek

Specialist Engineer

Aerojet Rocketdyne

Glenn Blazek, a specialist engineer at Aerojet Rocketdyne, develops workforce eLearning for technical and high-risk operations in the demanding work environment of assembling and testing rocket engines at NASA’s Stennis Space Center. Previously Glenn worked for the Fortune 50 companies Boeing and United Technologies. Glenn designed eLearning for LandAmerica and was a blended-learning consultant for Blue Cross and Blue Shield. For eight years, he served in a collegiate educational setting as an instructor at the Virginia School of Technology, where he was campus administrator. Glenn holds an MA degree in adult education and training, an MS degree in computer information systems, and a JD degree in law.

<  Back to session list Top ^