Mobile Games Video
Mobile Games Video
Mobile Games Video
Mobile Games Video

907 Revolutionizing a Veterinary Simulation: A Case Study

8:30 AM - 9:30 AM Thursday, June 22

Design

Spinnaker 1

When a pet is undergoing anesthesia, the veterinary nurses who monitor that process are put in a high-stakes environment where the patient, not training, needs to be the focus. One organization wanted a way to bridge the gap between what veterinary nurses understood about the theories behind anesthesia monitoring, and effective real-world application of those principles. To solve this dilemma, the team needed to find a scalable solution to provide a lower-stakes environment, allowing nurses to practice the important patient assessment and remediation techniques they needed before they began actual anesthetic monitoring on the job.

In this case study session, you’ll learn how the team enhanced clinical learning with a simulation that bridged the gap between eLearning content and the actual practice of anesthesia monitoring. You’ll find out how creating a lower-stakes environment than the real world, but a higher-stakes environment than eLearning, can lead to better job performance. You’ll then learn how to create simulations yourself using the “gradual release model,” whereby users are given increasing amounts of responsibility over the content as they move through the curriculum. You’ll also get tips for how to create your own simulations, including how to leverage your SMEs to help create content, how to develop and deploy a simulation, and how to measure its impact.

In this session, you will learn:

  • Why simulations can lead to better performance
  • How to use the gradual release of learner responsibility model in your simulations
  • How to leverage SMEs effectively to develop simulation content
  • Strategies for both developing and deploying a simulation
  • How to evaluate the efficacy of simulation-based learning

Audience:
Novice to advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Fully immersive simulation developed on Unity gaming platform; integration of simulation with Totara LMS.

Patrick Welch

Chief Knowledge Officer

ETHOS

Patrick Welch is responsible for people & organization, learning & development, knowledge management, and information technology/innovation for Ethos. He serves as the principle strategist and architect for developing a knowledge-based learning organization. He has a broad array of experience in both corporate and independent practices, with a clinical focus on veterinary ophthalmology and with management experience in organizational learning, learning technology, and innovation. Pat is a graduate of Purdue University School of Veterinary Medicine. He completed a medical internship at South Shore Animal Hospital, his ophthalmology residency at Iowa State University, and an MBA at Colorado State University.

Jeffrey David Johnson

Product Manager

Ethos Veterinary Health

Jeffrey David Johnson is the product manager for Ethos Veterinary Health. Jeffrey manages the learning platform and provides cross-functional support for internal functions: human resources, marketing, mergers and acquisitions, and learning and development. He’s also responsible for the development of the learning platform as a SAAS offering for the greater veterinary industry outside of Ethos’ 14 hospital locations. Jeffrey uses foundational learning theory to combine sound pedagogical practices and the latest learning tools to develop learning and workforce development experiences. Jeffrey holds a master's degree in curriculum and instruction.

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