P15 Performance to Go: Cognitive Science, Mobile, and Performance Support
8:30 AM - 4:30 PM Tuesday, June 7
Technology gives you a powerful adjunct to your brain, and people are finding great value. The question is, what principles should you use for design? The answer, of course, is that these devices are cognitive prostheses—aids to your thinking—so you need to use what you know about how the brain works to truly complement it appropriately.
In this workshop, you’ll review the latest in cognitive science to provide robust frameworks for thinking about the design of mobile and performance support. From situated and distributed cognition, through attention and sensory capacities of vision and audition, to issues of time and space, you’ll review what’s known that has implications for design. You’ll tap into your experience in engaging with the world and technology to ground these principles, and derive implications for design that result in practical outcomes.
In this session, you will learn:
- About cognitive architecture
- About processing abilities and limits
- About sensory capabilities and limitations
- How technology complements thinking
Intermediate and advanced designers, developers, project managers, and managers.
discussed in this session:
Sensors, input and output methods, and software.
Clark Quinn, PhD has been innovating for business, education, government, and the not-for-profit sectors for over 30 years. Integrating creativity, cognitive science, and technology, he delivers engaging and effective solutions to learning, knowledge, and performance needs. Dr. Quinn has led the design of elearning, mlearning, games, and adaptive & performance support systems. An internationally known speaker, consultant, and author with five books, he has served as an executive in online and elearning initiatives. He works on behalf of clients through Quinnovation.