606 Encore Session: Solving Complex Problems with Game-Based Learning
1:00 PM - 2:00 PM Wednesday, June 21
Design
Marina 6
New for FocusOn this year! This is a popular session being offered twice. It's also available as session 409.
In business, you are often faced with problems that don’t have neat or clear solutions. There are often multiple solution paths and some solutions that are more optimal than others. How do you simulate the types of complex problems that you face in your career? How do you create interesting game-based learning that allows learners to explore different types of solutions?
In this session, you will examine a single case study in the use of BranchTrack. Throughout, you will learn about creating game-based learning interventions through a choose-your-own-adventure–style game development program. You will first explore the value of game-based learning, simulations, and failure in education. You will then examine one particular use of BranchTrack simulations in training passport acceptance agents. Afterward, you will learn about the features of BranchTrack that make it easy for instructional designers to develop simulation-based learning interventions.
In this session, you will learn:
- How to identify complex problems within your organization
- About the value of game-based learning, simulations, and failure in education
- How to create game-based learning interventions to teach complex problem-solving skills
- How to design a learning intervention using BranchTrack
Audience:
Novice to intermediate designers and developers.
Technology
discussed in this session:
BranchTrack.

Jenny Saucerman
Online Learning Instructional Design Manager
CUNA
Jenny Saucerman is an online learning instructional design manager for CUNA’s Center for Professional Development. Jenny has seven years of experience in the eLearning space with a focus on simulation and game-based learning, assessment, and learning analytics. She has presented on these topics internationally at conferences such as Learning Solutions, FocusOn Learning, and Computer Supported Collaborative Learning. She holds a master’s degree in educational psychology from the University of Wisconsin–Madison.