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208 Into the Metaverse: Nine Superpowers of VR Learning

4:15 PM - 5:15 PM ET / 1:15 PM - 2:15 PM PT Wednesday, October 26

Barbados AB

Global HVAC leader Daikin faces the challenge of selling industrial chillers big as a bus to smart buyers who want to "kick the tires" before investing in equipment that needs to last 50 years. Pharma leaders Pfizer, Novartis, and Bristol Myers Squibb need to train technicians on how to conduct lab experiments, compound drugs, gown and glove, and practice safety protocol with limited physical training labs and SMEs to train people on skills where mistakes have life and death consequences. Walmart, the world's largest employer, has to attract and develop a new generation of managers who have spent more time playing games than they have in the classroom. Meanwhile, Alarm.com faced the challenge of training field technicians to install commercial access control solutions that integrate with their unified, cloud-based security platform.

Think-forward companies are harnessing real-time 3-D learning to reduce training costs, improve job performance, and boost engagement at scale. Activating touch, sight, and hearing, their virtual reality (VR) programs create sensory experiences of such convincing verisimilitude that the brain suspends disbelief and generates a feeling of "presence." This is not a talk about VR—in this session you’ll step inside multi-user VR simulations from the stage to demonstrate what they look like. The case studies and demos will showcase how a team of top-tier simulation designers can harness emerging consumer tech to unlock "10x" learning effectiveness with the nine superpowers of VR learning. Visionary organizations are already harnessing the unlimited flexibility of the virtual world to upend enterprise training and human performance as we know it. Connecting the physical and the 3-D digital worlds in real-time is the promise of the "enterprise metaverse." This is the future of training. And that future just arrived. We will demo and answer your questions in this interactive session.

In this session, you will learn:

  • To identify a VR pilot, build the business case, overcome obstacles, and partner with professionals to develop VR sims in a real-time game engine
  • How students can interact seamlessly in a multi-player VR performance environment to learn with and from each other
  • To deploy VR at scale with device and content management platforms, advanced analytics, and LMS/LRS reporting
  • To build photo-realistic simulations with immediate feedback and unlimited do-overs

Technology discussed:

VR (Oculus/Meta Quest), Unity game engine

https://www.youtube.com/embed/dVQVAqdaQi8

Anders Gronstedt

President

The Gronstedt Group

Anders Gronstedt, PhD, is president of The Gronstedt Group, which is instrumental in helping global companies like Walmart, Pfizer, Novartis, Bristol Myers Squibb, and Daikin improve performance with their custom-developed multi-player VR simulations and learning games. He is a frequent industry speaker and writer with articles appearing in the Harvard Business Review.

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