108 Using A-Frame/WebVR Toolkits for 360/AR/VR Development
1:45 PM - 2:45 PM ET / 10:45 AM - 11:45 AM PT Wednesday, October 26
Antiqua A
Creating immersive and engaging content is always a requirement from our customers and clients. Lately there has been a big push to adding a 3-D, AR, or VR component to our eLearning gamification approach. We needed an easy way to add these capabilities to our courses and tools.
In this session you'll explore the A-Frame web framework, an open-source, free resource that allows you build 360¬8, 3-D, AR, or VR interactions and content that works across desktop and mobile devices and most VR headsets. We will go through how to get started using A-Frame, and how to use the framework and other libraries to build immersive interactive virtual experiences.
In this session, you will learn:
- What A-Frame web framework is and to get started
- How to create simple 360¬8, VR, and AR interactions using A-Frame
- How to use Glitch or a local development environment to preview your A-Frame projects
- How to use A-Frame's built-in inspector to access and modify A-Frame entities right in your browser
Technology discussed:
A-Frame web framework, WebVR Javascript API, Glitch online code editor, Visual Studio code editor
Joseph Vajda
Lead Digital Learning Developer
Assurant
Joseph Vajda has been in eLearning development for more than 10 years. He develops courses for programs that support clients and employees in web, mobile, and hybrid platforms. Joseph uses a range of Adobe products, including Flash, Dreamweaver, and Captivate, as well as other authoring tools like Articulate Presenter and Storyline.