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301 BYOD: Gamification Grab Bag: A Design Approach and Adventure

3:00 PM - 4:00 PM Wednesday, October 20

Do you think you can't get started exploring how gamification can help you create better learning experiences because you have limited resources? The real fuel of gamification is creativity, and creativity can be inspired by limitations. What if someone could give you a blueprint to show you how you to leverage some simple tools you already have to create engaging and effective outcomes?

In this interactive session you'll exercise your creative muscles and collaborate on design solutions to learning challenges that will be drawn at random from a grab bag. Whether you're building fully gamified solutions or just want to ensure that you're designing the most engaging and effective learning experiences possible, this session is for you. This session will also challenge the notion that you need lots of resources to create amazing outcomes. Each of the challenges is based around simple components like paper, a common object, or a free web-based tool. You'll have the opportunity to work with others to devise a quick prototype to solve learning challenges of different types. The goal is not to design a complete solution but rather to explore a direction you could take to solve the problem. Examples of the types of challenges include: Using a Rubik's Cube (literally or as a metaphor) to design a performance support solution or using a blank piece of paper to help learners in a virtual session create a meaningful artifact of their learning experience. All of the challenges are based upon real world design projects from last year and between design periods in the session, you'll get to learn more about those projects in mini case studies. You'll also get a handout with a range of resources to continue your creative journey long after the session has ended.

In this session, you will learn:

  • Why limitations spark creativity and how you can use that to your advantage
  • Why you would benefit from making time to play games, even if you aren't going to design gamified learning experiences
  • How to deconstruct games to provide you with an endless supply of ideas of ways to bring more engagement to your learning experiences
  • How to take ordinary objects and technologies you have on hand to transform them into unique design tools and learning activities

Participant technology requirements:

None is required in order to participate, but for the best experience a web-enabled device of any type is suggested

Valary Oleinik

Consultant

Valary Oleinik

Valary Oleinik is one part artist, one part geek, and 100% committed to finding ways to help people develop and deliver more engaging and effective learning experiences. She has worked in various aspects of L&D for over two decades. She also serves on the board of directors of the USDLA (United States Distance Learning Association). Her unique, creative approaches to training have earned her invitations to speak at gamification and L&D events across the US and virtually around the globe.

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