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933 ON-DEMAND: No AI, No Problem! Build a Computer Opponent in Storyline Without JavaScript

3:00 PM - 4:00 PM Thursday, October 29

DDX On-Demand sessions are recorded videos you can access starting at this date and time and watch at your own convenience.  

"I'm afraid that's not the right answer, Player One. Player Two, can you steal the points and take the lead?"

Wouldn't it be great if you could build an AI-like opponent in Storyline 360 without using a single line of code? Add a competitive element to topics such as onboarding and compliance to make them more engaging and replayable, with a 'mechanical computer' that will track and respond to your learner's answers, push them to perform better, and assess them more effectively? Learn how to challenge and motivate your learners with 'game show' mechanics and a dynamic scoring system in this interactive session. Can your learner hold their nerve or will the computer opponent go home with the prize?

In this session you will learn how to modify Storyline's random number generator to power an intelligent but fallible computer opponent. This 'mechanical computer' requires no coding or JavaScript plug-ins, making this a technique that can be used by anyone with a basic understanding of motion paths, states, variables, and triggers in Storyline. As our method   does not rely on JavaScript, it will free up development time by allowing you to rapidly prototype and test it within 'preview mode'. Once built, we will configure this 'mechanical computer' to steal points away from your learner or to fail the question too, introducing the elements of chance and competition to the assessment. We will then place both our learner and our computer opponent in a game show-style environment and discuss how this approach will make learners excited to see what will happen next and motivate them to complete, and if necessary, retake your course. All participants will leave this session with a working proptype, a 'How-To Guide' and other resources used in the design.

In this session, you will learn:

  • How to modify the random number generator to stop it picking the same number twice
  • How to rapidly prototype a complex game engine without JavaScript that works even in preview mode
  • How this game engine can power a dynamic computer opponent in a 'game show' environment
  • How to configure standard multiple choice quiz slides to support this approach
  • What changes you need to make to the results slide to make sense of the data produced by this assessment format in a standard SCORM report

Technology discussed:

Articulate Storyline 360

Jonathan Hill

Digital Learning Manager

Commercial Express

Jonathan Hill is an award-winning eLearning designer based in the UK, with a background in teaching and training in the further education and insurance sectors. For the past four years he has specialized in online and distance learning. Alongside his role as digital learning manager for Commercial Express, Jonathan is an active member of the Articulate E- Learning Heroes Community.

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