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114 Need Training Spice? Games are the Hot Sauce to Engage Remote Learners!

12:00 PM - 12:45 PM Monday, October 19

Is your training content complicated? Do your employees complain about being overwhelmed with training or even worse, not show up? Then it's time to ditch the PowerPoints and training manuals and start infusing gamification into your training. Games add spice to just about any training material and make it more digestible and much more fun. When employed correctly, games can be highly effective in engaging your learners, keeping their attention, and motivating them to perform. Feeling like a “deer in headlights” when it comes to starting a game-based learning strategy? Don't worry, it's much easier than you think.

In this session you'll learn the science behind games and why so many L&D professionals are using them to engage their teams. You'll learn about the benefits of games over traditional training methods. We'll discuss how to start building your game-based learning strategy by first considering a variety of desired skills and behavioral outcomes. We'll help channel your inner-Goldilocks and help you select the “just-right” game for your learning objectives. We'll dive head-first into Bloom's Taxonomy and discuss how this brilliant classification system can serve as a road map to creating a game-based learning strategy that will ensure maximum effectiveness. We'll discuss how games provide rich and actionable data that will help you clearly see learning gaps and measure the training effectiveness. Lastly, we'll discuss the difference between games and gamification and how you can level up from games and assessments to incentives and rewards. You'll leave this session with the knowledge and tools needed to start you off on an exciting game-based learning journey that will help your employees retain more knowledge and ultimately be more confident on the job.

In this session, you learn:

  • Why games are the spice you need to make your training more fun and engaging, virtually (and eventually back in the classroom)
  • How to use Bloom's Taxonomy as a roadmap to ensure your game-based learning strategy is effective
  • How to select the “just-right” game to ensure you are training to your desired learning outcomes
  • How to use rich data and analytics to see learning gaps and measure the ROI of your training

Audience:

Designers, developers, managers, senior leaders



Stephen Baer

Co-Founder & Chief Creative Officer

The Game Agency by ELB Learning

Stephen Baer is co-founder of The Game Agency (by ELB Learning), an INC Magazine Best Workplaces Company. He is a monthly contributor to Forbes.com and a regular speaker at EdTech conferences. For 15 years Stephen has been creating award-winning games to educate and activate audiences for new-employee onboarding, sales and product training, leadership development, safety, security, compliance, systems and processes, customer service, and many other topics. Stephen has also helped shape the education industry and disrupt traditional learning methods with S.T.E.M, FinLit, and Social Skills learning games that have been deployed in over 20,000 schools.

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