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1013 10 Things I've Learned Through Game-based Learning Projects

12:00 PM - 12:45 PM Friday, October 30

Games and gamification been a trend in L&D over the past few years. Many of us are intrigued at the possibilities and hope to have a situation that calls for us to create a game-based project someday. But when that situation occurs, how should we start creating a game that's effective for learning? What are tips, tricks, and pitfalls you want to be aware of, and how can you learn from the mistakes of others—including those we made at Winston Wolfe?

In the last two years at Winston Wolfe, we've developed many (not so) serious games, both for clients and in funded projects. These projects included mobile games, browser games, physical games, card games, and even a real escape room game. And to be honest: through these development processes we learned a lot. In this session, I'll share 10 critical insights on how to start a game-based learning project, how to tackle issues, and how to make those games a success. You'll discover the mistakes we made, how we got back on track, and what lessons we took from all those projects.

In this session, you will learn:

  • How to start (and finish) a game-based project
  • How to use a good framework in the process
  • How to communicate with the end-users
  • How to tackle misconceptions about games
  • How to have fun and learn from situations that don't go as planned

Audience:

Designers, developers, managers, senior leaders

Technology discussed:

Game examples, What If It Framework, xAPI, Unity3D

Mathias Vermeulen

Founder

Winston Wolfe

Mathias Vermeulen, the owner of Winston Wolfe Innovative HR Solutions, has an eight-year track record in L&D and HR management. He received Belgian Learning & Development Awards in 2010 & 2011 and a nomination for 2013. Topics for the 2011 & 2013 awards were in the game-based learning and gamification domain.

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