208 The Difficulty of Making AI You Can Really Use
1:15 PM - 2:15 PM Wednesday, October 23
Management and Strategy
One of the most sought after uses of artificial intelligence is a system that can continually assess learners and recommend the right content at the right time, adapting with them as they progress. While this description of a recommendation system sounds simple from a user standpoint, it is extremely complex in practicality.
In this session you will discover what a recommender system is, and what it requires. You will walk through the process of building such a system, diving deep into the critical milestones that must be addressed. Attending this session will provide you with an end-to-end case study detailing what it takes to create a useful, AI-based system.
In this session, you will learn:
- How AI recommendation systems work
- The sorts of data AI recommendation systems require
- How to collect, organize, and manage enough of the right kinds of data
- Pitfalls and possibilities of complex AI systems
- How to approach ambitious AI projects, whether external or internal, in your organization
- How to ask if AI is really necessary
Designers, developers, managers
Chief Executive Officer
Ben Betts serves as CEO for Learning Pool. Previously, Ben served as chief product officer, where he worked to help define and develop Learning Pool's next generation of workplace digital learning platforms, with a focus on learning experience platforms and the learning analytics space. Ben's expertise is based in research, having completed his PhD researching the impact of gamification on adult social learning, Ben has authored and contributed chapters for many books, has two peer-reviewed academic papers, and has presented at conferences around the world, including TEDx.
Hugh Seaton is GM of Adept Reality, a software company focused on using VR/AR in adult learning. Prior to Adept, Hugh founded AquinasVR, a VR/AR software company which he sold to the Glimpse Group, parent of Adept. Hugh’s focus, whether in immersive technologies, IoT or artificial intelligence, is on the intersection of learning science, creativity, and the cutting edge technologies that can bring learning to new levels of effectiveness.