216 BYOD: Engaging Tech: Getting Started with Augmented Reality
1:15 PM - 2:15 PM Wednesday, October 24
AR & VR
Augmented reality (AR) is a widely used technology in games, marketing, and everyday apps, but what about learning and development? Where do you get started? Where do you use it? How should you use it? Finding answers to these questions can cause developers to overlook the potential this technology holds and just how easy, effective, and affordable it can be to get started.
This session will demonstrate how easy it is to get started using AR in development. You will be introduced to free and low-cost tools and resources that will make developing an AR project simple, effective, and engaging. During this session you’ll be hands-on creating an AR experience and have the opportunity to live test some existing AR projects. You will leave this session with the working knowledge of how to plan, build, and share an AR project with the world.
In this session, you will learn:
- The differences between augmented, mixed, and virtual reality
- About free and low-cost tools that are available to create an AR project
- What elements make a successful AR project
- How to incorporate AR into your design workflow
- About AR project ideas that can be implemented into your organization
- How to build an interactive AR project you can showcase after the conference
Designers, developers, and managers.
Technology discussed in this session:
Google ARCore, Unity development tool, Zappar Designer, Zappar mobile app, and Zapworks Studio.
Laptop and mobile device.
Senior Instructional Designer
Destery Hildenbrand is a senior instructional designer with GP Strategies and an adjunct instructor at Kirkwood Community College. Destery has over 15 years of experience in training and development. He has spent that time developing for both corporate and higher education. Destery's main focus is on engaging learners through emerging technology and immersive reality experiences.