ELR101 Train Your Brain with Games!
10:00 AM - 10:45 AM Wednesday, October 25
Expo Hall: eLearning Revolution Stage
Most companies agree that people are their most important asset. In properly developing those human assets, companies seek long-term success through increased productivity, improved longevity, and other benefits. Then why are so many companies not realizing the best return from their training investment? The answer: poor retention of training materials.
During this session, You will learn how complementing your training materials with games will boost employee engagement and yield significantly increased retention. Games deliver lots of actionable data to measure effectiveness, both individually and through group learning, showing gaps and areas to optimize for a continuous cycle of improvement.
In this session, you will learn:
- How playing games can improve problem-solving skills and learning abilities
- How playing games can boost the formation of new memories
- How games stimulate mental cognition and produce positive brain changes
- How playing immersive, exploratory games are a workout for the brain and can drive home on-the-job skills
Audience:
Novice to advanced designers, developers, project managers, managers, directors, and senior leaders.
Technology discussed in this session:
A variety of web-based multi-player games showcased on mobile/tablets/kiosks.
Stephen Baer
Co-Founder & Chief Creative Officer
The Game Agency by ELB Learning
Stephen Baer is co-founder of The Game Agency (by ELB Learning), an INC Magazine Best Workplaces Company. He is a monthly contributor to Forbes.com and a regular speaker at EdTech conferences. For 15 years Stephen has been creating award-winning games to educate and activate audiences for new-employee onboarding, sales and product training, leadership development, safety, security, compliance, systems and processes, customer service, and many other topics. Stephen has also helped shape the education industry and disrupt traditional learning methods with S.T.E.M, FinLit, and Social Skills learning games that have been deployed in over 20,000 schools.