814 Hacking Storyline
10:00 AM - 11:00 AM Friday, October 27
In this session, you'll learn how to tackle specific learning needs by customizing or "hacking" Articulate Storyline. You don’t need to be a programming whiz to do this; you just need some basic knowledge of these programming languages and a Storyline project. The G Adventures eLearning team uses a template to suit their needs with Storyline, but in this session you will learn how to create your own custom player with features like a custom player skin, issue report buttons, printable workbooks, and subtitle button.
In this session, you will learn:
- How to create a customized player frame that’s not just the out-of-the-box format
- How to add unique features to your Storyline file like subtitles, full screen triggers, and printable workbooks
- How to hack the published content of Articulate Storyline
Technology discussed in this session:
Mathew Araujo is an eLearning developer for G Adventures. He started his career in adult learning as a private music teacher, and found he had a strong passion for taking complex ideas and breaking them down for people to understand. Matthew then went on to complete a degree in history and computer science, developing a love of technology. He also enjoys 3-D animation and building video games with friends.
Wolmar Hernandez is an eLearning developer for G Adventures, as well as an avid graphic designer and programmer. Having previously worked for companies like SwissVBS as a software developer, Wolmar takes a problem and turns it into a solution. His career as a designer and programmer, spanning five years, led him to his passion for eLearning.