504 Simplifying Serious Learning Game Design
1:15 PM - 2:15 PM Thursday, October 26
Games and Gamification
Not all games are created equal, and preparation of instructional content for games is an important consideration. How can you (in practical terms) harness the positive attributes of games, including the fun of play, to produce effective and efficient learning?
In this session, you will learn about the essence of successful games and how to make instructional content compatible with the structure of fun, engaging games. You will learn how to express instructional content so that it can be readily incorporated into a game, whether you’re using an existing game or inventing a new one. You will also learn how to classify games, from games of chance to strategy games, and how to effectively match the type of game to the type of content to be learned.
In this session, you will learn:
- How to classify games
- About the essence of successful games
- How to make instructional content compatible with fun, engaging games
- How to express instructional content so that you can readily incorporate it into a game
- How to match the type of game to the type of content to be learned
Intermediate to advanced designers, project managers, and managers. Participation would likely be most beneficial to those who have a good grasp of the essential concepts of interactive instruction.
discussed in this session:
Founder and CEO
Dr. Michael Allen, founder and CEO of Allen Interactions, has been a pioneer in the eLearning industry since 1975. Dr. Allen has 45 years of professional, academic, and corporate experience in teaching, developing, and marketing interactive learning and performance support systems. Dr. Allen has led teams of doctorate-level specialists in learning research, instructional design, computer-assisted learning, and human engineering. He defined unique principles and methods, Successive Approximation process or SAM, and the CCAF design model for designing and developing high impact interactive eLearning experiences that invoke critical cognitive activity and practice.
Chief Strategy Officer
Christopher Allen is the chief strategy officer at Allen Interactions, providing direction to feature development and design, product training, and market focus. Christopher brings more than seven years of experience in digital content creation and distribution, as well as leadership experience in publishing and sales management. He holds a master’s degree in organizational management from The George Washington University and is an active triathlete.