P08 Getting Started with Gamification
8:30 AM - 4:30 PM Monday, October 23
Montego C
The term “gamification” is often misunderstood, but it doesn’t have to be. Gamification is simply about taking the psychology and motivation of games—fun, challenge, achievement—and applying them to real-world, non-game situations. Gamification is not just about the technology that enables it. Because successful gamification is more about psychology than technology, you must learn to add the right mix of mechanics, dynamics, and aesthetics to achieve a successful outcome.
In this hands-on and interactive workshop, you will learn a five-step process for adding meaningful gamification to a learning or talent development program. You’ll experience firsthand how gamification design can create change within organizations, and you’ll use an L&D case study, tactical templates, and gamification strategy playing cards as you gather data and participate in creative, problem-solving, and assessment activities. By the end of this workshop, you’ll have a stronger understanding of how to increase learning and engagement through key concepts found in game design and behavioral psychology.
In this session, you will learn:
- How to identify your target audience and define how gamification can help you achieve measurable business objectives
- How to frame and wrap your quest in a spellbinding story to create a narrative thread that pulls through the entire program
- How to use the right mix of ingredients in your learning activities to allow the participants to acquire knowledge and skill, rather than merely receiving and memorizing information
- How to determine which game elements you will use, and how to implement game mechanics to motivate your players
Audience:
Novice to intermediate designers, developers, and managers.
Technology discussed
in this session:
Gamification,
eLearning, and blended learning.
Monica Cornetti
President
Sententia
Unlike other gamification practitioners, speakers, and consultants, Monica Cornetti has focused intensively on the latest immersive engagement techniques and the latest research in the adult education, corporate training, and talent development fields. A gamification speaker and designer, Monica was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry. At the intersection of learning and play, she is leading a team of trusted, cutting-edge curriculum designers and developers to improve the performance of individuals and organizations across the globe.
Jonathan Peters
Chief Motivation Officer
Sententia
Jonathan Peters, PhD, studies the science and art of motivation. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. As the chief motivation officer at Sententia, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification. Dr. Peters is the co-author of Deliberate Fun: The Purposeful Application of Game Mechanics to Learning Experiences. He is also an adjunct professor at the University of Nevada, Las Vegas, though he calls South Padre, Texas home.