707 Designing the Right Game for Your Instructional Goal

8:30 AM - 9:30 AM Friday, November 18

Games and Gamification

112

Many instructional designers would like to incorporate games into their projects but aren’t sure how to get started and often find the prospect of designing a game to be intimidating. What are the various approaches to instructional game design? How do you determine which approach is most appropriate for your instructional need, taking into account your budget and timeline? And how do you get started designing a game?

This session will explore several approaches to instructional game design and, using real-world examples, discuss how to determine which approach is most appropriate for your specific situation. Finally, once you’ve selected your game design approach, this presentation will help you get started designing your game experience.

In this session, you will learn:

  • About several approaches to instructional game design
  • How to select a game design approach relative to need, time, and budget
  • How to get started designing a game experience
  • How to determine whether a game experience is right for your instructional goals

Audience:
Novice, intermediate, and advanced designers, developers, and managers.

Joe Totherow

Senior Learning Technologist

Federal Reserve Bank of St. Louis

Joe Totherow, a senior learning technologist for the Federal Reserve Bank of St. Louis, has been an instructional technologist for 10 years, leveraging technology in creative ways to provide quality instruction to learners. He holds a PhD in philosophy.

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