ELT202 Got Game: Getting Started with Gamification

11:00 AM - 11:45 AM Thursday, November 17

Expo Hall—eLearning Tools Stage

The task of incorporating gaming into an organization’s learning solutions can seem overwhelming. The lack of understanding as to what gamification and gaming are confuses the issue, and many of the off-the-shelf vendor solutions offer only rudimentary gamification techniques. No wonder organizations tend to discount gamification and associate these techniques with “playing Jeopardy” and not meaningful learning.

This session will address how learning professionals can develop a gamification culture in their organization. Through exploring the difference between gamification and gaming, you’ll learn how to incorporate gaming techniques into traditional eLearning designs. You’ll also find out how to use existing rapid development tools, such as Articulate Studio and Storyline, to develop engaging gamified learning solutions, allowing you to incorporate gaming elements in your projects even if you don’t have a large budget. Finally, gamified solutions work best when your whole team is on board, so the session will give you strategies for how to help your team learn to design and develop simple gamified solutions.

In this session, you will learn:

  • The difference between gamification and gaming
  • How to identify gamification elements that you can add to your learning solutions
  • How to develop simple gamified solutions using your current rapid development tools
  • How to teach your team to develop simple gamified solutions

Novice designers, developers, project managers, and managers.

Technology discussed in this session:
Articulate Storyline.

Stephanie Daul

Learning Consultant


Stephanie Daul, an independent learner consultant, researches new learning and knowledge technologies and techniques. She also designs performance-improvement solutions for traditional classroom instruction, eLearning, and virtual sessions. As a consultant for global Fortune 500 companies, she creates synchronous and asynchronous learning experiences from analysis through implementation. Stephanie has designed and implemented over a dozen gamified learning experiences. She authored “Game Design for Learning” in ASTD’s TD at Work. Stephanie educates others on new technologies including mobile, QR codes, and xAPI. She holds an MA degree from Roosevelt University in T&D and a BA in education from Northern Illinois University.

Mira Mendlovitz

Instructional Designer

Medline Industries

Mira Mendlovitz, an instructional designer with Medline Industries, has been in the learning and development field for over 25 years. She has been involved in strategy, analysis, delivery, design, and development of learning. Mira works with internal clients to develop a range of learning solutions with a focus on how to blend learning to ensure stickiness. Through the years, she has led the implementation of many new learning technologies at a large Fortune 500 company; and she currently works with Medline, a multibillion-dollar manufacturer and distributor of medical supplies.

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