213 Virtual Reality Learning Strategy

1:15 PM - 2:15 PM Wednesday, November 16

Emerging Tech

109

Virtual reality (VR) is a new tool that has the potential to drastically change the way people view and implement training and development. In generations to come, people will use virtual reality like social media is used today. This is the future of how people will learn. But today, this technology may seem too complicated and unattainable for many organizations to implement into their learning portfolios.

In this session, you will explore the world of virtual reality for learning. You will learn how Samsung Electronics America has implemented its VR learning strategy in three steps. You will learn the best practices that will help your organization understand this technology. You’ll examine the different VR hardware and platforms, and the technical requirements to implement VR in your organization. Finally, you’ll learn about best practices and the expertise your organization needs in order to implement this technology.

In this session, you will learn:

  • How Samsung Electronics America implemented a VR learning strategy
  • About the VR learning content that is available and ready to implement now
  • About the hardware required to implement a VR learning strategy
  • About the technical requirements to implement a VR learning strategy

Audience:
Novice and intermediate designers, developers, project managers, managers, directors, and senior leaders (VP, CLO, executive, etc.).

Technology discussed in this session:
Samsung Galaxy S7 smartphone, Samsung Gear VR, and Samsung VR 360.

Steven Skiles

Senior Manager, Learning Technology & Multimedia Learning Production

Samsung Electronics America

Steven Skiles is a senior manager of learning technology and multimedia learning production at Samsung Electronics America. A thought leader with over 16 years of experience coaching and influencing business leaders, Steven has worked in financial services, cable broadcast television, and technology. His team at Samsung develops learning innovations including virtual reality learning strategy, multimedia production, and learning environments. Steven is a graduate of the University of California–San Diego and is also a music producer.

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