714 Augmented Reality: A Powerful Mobile Learning Tool
8:30 AM - 9:30 AM Friday, October 2
As the world becomes more and more mobile, so too has the technology we’ve grown accustomed to using on desktops moved to mobile devices and in so doing has expanded the possibilities. AR is one of the emerging technologies that enable smartphones and tablets to interact with the world around them.
In this session, you’ll learn how Qualcomm employees use augmented reality (AR) and other emerging technologies to experience richly interactive learning on top of non-interactive things (like a patent wall). Originally used for marketing and selling, these technologies are now being redeployed for learners and employees—putting them to work for good. Learn how you can do the same.
In this session, you will learn:
- How Qualcomm uses augmented reality to aid employees
- Examples of augmented reality being used in non-marketing spaces, such as for learning and performance
- Why mobile technology and augmented reality is a perfect marriage for organizational learning
Intermediate and advanced designers, developers, and project managers.
discussed in this session:
Senior Director, Mobile Learning
Geoff Stead, the senior director of mobile learning at Qualcomm, works internally to mobilize employee learning and externally to encourage smarter use of mobile learning at work. Geoff’s team works with cutting- edge mobile technologies to explore how they can and should use these technologies to enhance learning and performance. Geoff’s team also curates the popular WorkLearnMobile.org site, sharing best practice and industry insights. Considered one of the founders of mobile learning, Geoff has been creating innovative mobile learning tools since 2001. He advises the mobile industry (GSMA), education departments, and the EU, UK, and US governments on perfecting the blend between mainstream consumer technologies and enhanced learning and teaching.