115 B.Y.O.L.: Story Hero: Create Comics and Motion Comics Interactions with Storyline

10:45 AM - 11:45 AM Wednesday, September 30

Development

124

While Articulate Storyline is a wonderful development tool, many times developers end up with only content that resembles a (very pretty) slideshow, rather than enriched content with meaningful experiences that result in impactful learning.

In this session you will learn how to creatively use Storyline to develop learner-centric content and just how you can use digital comics and motion comics (MoComs) to effectively communicate within a visual milieu. You will learn the process of creating an interactive and responsive comic-like interaction that will focus on user engagement through the use of in and out transitions and enhanced touch and gesture control. Finally, you’ll get current theories of visual information and communication.

In this session, you will learn:

  • Tips and tricks of visual communication from digital comics
  • How to increase learner engagement by utilizing sequential storytelling
  • Basic Storyline use and layout
  • How to make use of in and out transitions in Storyline
  • Easy ways to add or enhance touch and gesture control to Storyline

Audience:
Novice and intermediate designers and developers who understand the basic use of Storyline and have basic knowledge of mobile devices and gesture control.

Technology discussed in this session:
Storyline, HTML5, mobile devices (tablets), touch and gesture controls, and the basic concepts of animation.

Participant technology requirements:
A laptop with Storyline loaded.

Michael Sheyahshe

Founder and Technologist

aNm

Michael Sheyahshe, a founder and technologist at aNm, has a vast breadth of experience in information technology, eLearning, and innovation spanning two decades and several industries. His extensive career encompasses design and development of various eLearning and training content, specializing in animation, simulations, and interactive content. Michael is an expert in numerous 3-D software tools, game engines, programming languages, mobile devices, platforms, and coding frameworks. He holds two bachelor of arts degrees from the University of Oklahoma in film and Native American studies, and a master of fine arts degree in 3-D modeling from the Academy of Art University.

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