607 Authentic Mobile Learning: Practical Examples
3:00 PM - 4:00 PM Thursday, October 30
Learning to leverage the specific tools and capabilities in mobile devices can be challenging for eLearning developers. Effective mLearning goes beyond converting traditional eLearning for use on mobile and actually applies techniques of responsive design and maximizes technologies like geolocation and gestural inputs to become authentic mobile learning.
In this session you will learn how to create authentic mobile-learning content, and how you can leverage the device-specific tools to create powerful mLearning experiences. You will explore examples of both authentic mLearning projects and of mLearning project creation. You will discuss how you can use device-specific tools and features to accomplish feats like location-aware learning. You will discover why intuitive gestural and physical inputs provide rich experiences that are most appropriate for mobile devices. You will explore examples of functional mLearning courses that leverage these capabilities, and learn how you can create these examples today.
In this session, you will learn:
- Why mLearning courses should be different from eLearning courses
- What responsive mLearning is and why you should employ it
- How to use gestural inputs to control mLearning on devices
- What makes mLearning experiences on devices authentic
- Who will use authentic mLearning and how learners feel about it
- Why location-based learning is important to the future of mLearning
Intermediate designers, developers, project managers, managers, and directors with a basic understanding of eLearning, and an awareness of mLearning’s challenges.
discussed in this session:
Android phones and tablets, iOS phones and tablets, and mLearning authoring tools.
Head, Digital Learning Evangelism
Dr. Allen Partridge is a learning addict with a rebellious spirit and a passion for evidence-based reasoning. Allen served on the doctoral faculties of The University of Georgia and Indiana University of Pennsylvania before joining Adobe in 2007. As Adobe's Head of Evangelism, Digital Learning Solutions, he provides guidance by relating customer experiences and challenges to the product and engineering teams that create Captivate, Presenter Video Express (PVX), and Adobe's extraordinary new learning management system, Adobe Captivate Prime. Allen is well recognized for his videos and presentations to audiences around the world. He has published a host of articles and a handful of books on topics ranging from critical thinking for business training to 3D online game development.
Sarah Mercier, the managing partner at Learning Ninjas, has over 18 years of experience as a facilitator, instructional designer, and learning solution developer. Her primary focus is strategy, design, and development in the area of innovative learning technologies. Sarah is the founder of meLearning Solutions, a mobile learning consulting firm now operating as part of Learning Ninjas. She is a national facilitator for the Association for Talent Development (ATD) for the Master eLearning Instructional Designer and Mobile Learning Certificate programs and designed and facilitates both the Essentials of Mobile Learning and Essentials of Interactive eBooks programs. Sarah's work has been published in The Book of Road-Tested Activities, 68 Tips for eLearning Engagement and Interactivity, TD Magazine, CLO Magazine, and a variety of other training and workforce publications.