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601 Gamification vs. Game-based Learning

3:00 PM - 4:00 PM Thursday, October 30

Games and Gamification

Tower 8

Gamification is the integration of game mechanics, or game dynamics, into a learning experience. Game-based training can be defined as a game designed for the purpose of solving a problem. However, these words are being used in parallel by the industry and it can be quite confusing.

In this session you will learn to clarify the differences between gamification and game-based training. You will explore examples of both from all around the industry. You will discuss the examples in detail to understand each of the learning experiences and explore the best practices in their development. You will leave this session with an understanding of the differences between serious games, gamification, and gameful design, and with the ability to begin applying the principles of each in your learning programs.

In this session, you will learn:

  • What serious games are and how they can be used for learning
  • What gamification is and how it can be used for learning
  • What gameful design is
  • Best practices for serious game development
  • Best practices for gamification
  • Best practices for game-based learning

Novice and intermediate designers, developers, project managers, and managers.

Technology discussed in this session:


Andrew Hughes


Designing Digitally, Inc.

Andrew Hughes, who founded Designing Digitally, Inc. in 2001, has extensive experience in the development of enterprise immersive learning solutions for government and many of the Fortune 500 companies. He is a professor at the University of Cincinnati and has been a consultant for the Ohio Board of Regents and the US Department of Education for the Office of Innovation, where he helped to develop groundbreaking learning spaces for the K-12 sector. Andrew was also named 2016 Learning! Champion from eLearning! Magazine, and has been recognized for many honorable learning and development awards with his team at Designing Digitally, Inc.

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