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503 Designing Non-linear Games Where the Learners Are the Authors

1:15 PM - 2:15 PM Thursday, October 30

Games and Gamification

Monet 2

Games and gamification are the latest fads, but getting learners to play games only exposes them to learning content and develops first-level reflexes. This risks confining learning to superficial understanding of the subject matter. We need games to solidify what the trainee has learned, but to do that we must redefine the responsibilities and the role of trainers.

In this session you will explore how you can use games to solidify what was learned by simulating real scenarios, placing the subject of learning back in its context, and creating perspective to build awareness of the impact of choices and alternatives. You will examine how this is possible via games in which the learners themselves author the content. You will leave this session understanding how learner-created games immerse learners in the content and enhance logic, strategy, style, and form, regardless of the subject matter.

In this session, you will learn:

  • How a new generation of tools is about to emerge and transform training techniques
  • How learners can be authors of content and be motivated by that role
  • How trainers can plan their training sessions around learners’ creativity
  • How non-linear logic leads to a deeper perception of the subject matter
  • How collaboration can be an exciting and creative experience
  • How creating permanent open-ended objects leads to longer-term engagement in learning
  • How trainers can share and support one another in original ways

Audience:
Novice to advanced designers, developers, project managers, managers, and directors with a sensitivity to the importance of motivation as a factor of effective learning.

Technology discussed in this session:
ChatScaper.

Peter Isackson

Chief Visionary Officer

SkillScaper

Peter Isackson, chief visionary officer of SkillScaper, is a recognized pioneer in technology based learning. A native Californian, he was one of the first authors and producers of interactive video for training in the 1980s, working in France and the UK. In 1988 he founded Interaxis, the first French company for digital publishing in the training field. He has been actively developing the culture of multimedia and online learning for more than 30 years. For the past four years he has led a team developing visual non-linear tools for authoring learning games with the revolutionary orientation of “learning by designing.” In 2010 he received an award for innovation from the Young Chamber of Commerce of Versailles.

Salvatore Moccia

Director of External and International Development

Catholic University of Valencia

Salvatore Moccia is the director of external and international development for the Catholic University of Valencia. Salvatore’s background includes 24 years spent as an officer in the Italian military, five years as a professor of management, and three years as an executive in the higher ed sector; he holds an MBA and a doctorate. Salvatore is also a columnist for a number of newspapers and a trainer and coach for in-company activities.

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