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410 Practical Applications of the Serious eLearning Manifesto

10:30 AM - 11:30 AM Thursday, October 30

Instructional Design

Monet 1

Most instructional designers can recognize a strongly designed and developed eLearning program. However, there is a noticeable gap between the accepted standards of what makes quality eLearning, and the reality of what the industry produces. We understand what quality eLearning looks like, but too often we fail to deliver on that standard. Many instructional designers struggle with maintaining eLearning quality standards when confronted with the realities of organizational project constraints.

In this session, you will learn strategies for maintaining quality and developing impactful eLearning programs while dealing with reasonable project constraints. You will discuss the standards of eLearning quality that the Serious eLearning Manifesto includes. You will explore methods to implement the Serious eLearning Manifesto’s principles, and see examples that show the principles put into practice. You will examine common project constraints that can take away from eLearning quality, and share strategies for overcoming those barriers.

In this session, you will learn:

  • The differences between typical, minimally effective eLearning and high impact, serious eLearning
  • How to economically implement many of the Serious eLearning Manifesto’s principles
  • How to evaluate alternative instructional approaches
  • What to require when setting acceptance criteria for developing courseware

Audience:
Intermediate designers, developers, and project managers.

Technology discussed in this session:
Desktop and mobile eLearning.

Michael Allen

Founder and CEO

Allen Interactions

Dr. Michael Allen, founder and CEO of Allen Interactions, has been a pioneer in the eLearning industry since 1975. Dr. Allen has more than 50 years of professional, academic, and corporate experience in teaching, developing, and marketing interactive learning and performance support systems. Dr. Allen has led teams of doctorate-level specialists in learning research, instructional design, computer-assisted learning, and human engineering. He defined unique principles and methods, Successive Approximation process or SAM, and the CCAF design model for designing and developing high impact interactive eLearning experiences that invoke critical cognitive activity and practice.

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