307 Creating Learning Games That Scale
4:15 PM - 5:15 PM Wednesday, October 29
Games and Gamification
Cézanne 1 & 2
As training professionals we know that practice and repetition builds skills, reinforces knowledge, and aids information retention and recall. However our traditional learning solutions and tools often struggle to provide practice opportunities that allow learners to apply knowledge and build skills in realistic, risk free environments. Even when we have practice opportunities in our curriculum, they may often lack the engagement that motivates learners to repeat and build proficiency and/or mastery over time, and they are difficult to scale to larger audiences.
In this session you will explore the power of games as a tool for learner practice. You will examine the design and development considerations that can help you create learning games that scale across large groups. You will discuss the differences between gamification and learning games, and understand when and where the two should and shouldn’t be used. You will leave this session understanding how games can be used to build measurable proficiency over time for a wide audience.
In this session, you will learn:
- How to identify opportunities for game-based learning within your business
- How to design games and use game mechanics
- How game experiences can be indicators of proficiency and/or performance
- Why you should think about building reusable-content engines
Novice to advanced designers, developers, project managers, managers, and directors with a basic knowledge of instructional design and experience with games.
discussed in this session:
Game mechanics, Flash, HTML, C#, SQL, CallLab, and FlexQuest Creator.
Director of eLearning and Multimedia
Ryan Alm has spent the past 11 years in the training industry including facilitation, instructional design, e-Learning design/development, and currently as the Director of Learning Technologies for Fidelity Investments' Workplace Investing Training group. In his current role, Ryan oversees the production processes, R&D, tools and staffing of the organization's team of e-Learning developers, consultants and instructional designers. He’s a life-time student of “all things design,” and has combined this interest with a passion for learning to elevate the design and development of technology- based instructional solutions. Ryan holds a B.A. in Economics from the University of Cincinnati.
Senior eLearning Consultant
James Hill is a senior eLearning consultant for the PI-FI learning and development organization at Fidelity Investments. He has pioneered many learning-game solutions during his four years at Fidelity, developing scalable gaming solutions that allow instructional designers to concentrate on the learning content and rapidly produce engaging emotive learning content. Prior to joining Fidelity, James was an eLearning developer for over 18 years working in Europe and the USA with clients like Bentley, Aston Martin, and Porsche to create innovative and creative learning solutions.