203 Designing For When It Matters
1:15 PM - 2:15 PM Wednesday, October 29
To meet the real needs of an organization’s learning and performance strategy, learning programs have to be designed appropriately. On principle, this means acquiring performance objectives, mapping to meaningful practice, presenting models that guide application, supporting with reasonable examples, and making the experience engaging. In practice, you have subject matter experts who don’t have access to what they do, tools that are aligned with knowledge presentation, pre-existing processes and practices that are hard to change, stakeholders who mistake sizzle for steak, and limits on schedule and budget.
In this session, you will explore a case study of an organization’s attempt to successfully meld meaningful outcomes under pragmatic constraints. We’ll discuss what worked, what adjustments had to be made, and what’s still left to figure out. You will leave this session with better context of how to build a learning strategy that works when it really matters.
In this session, you will learn:
- The principles of learning that achieve outcomes
- The barriers to success and the tradeoffs that have to be made
- The lessons learned from a serious attempt to change
Novice to advanced designers, developers, project managers, and managers.
Technology discussed in this session:
Clark Quinn, PhD provides strategic learning technology solutions to corporations, government, not-for-profits, and education organizations. An internationally known consultant, speaker, and author of six books, as well as numerous articles and chapters, he integrates a deep understanding of thinking and learning with broad experience in technology to improve organizational execution, innovation, and ultimately performance. In 2012, Clark was recognized as the Learning Guild's first Guild Master. He thinks 'out loud' at learnlets.com, tweets as @quinnovator, and works on behalf of clients through Quinnovation.