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607 Authentic Mobile Learning: Practical Examples

3:00 PM - 4:00 PM Thursday, October 30


Tower 1

Learning to leverage the specific tools and capabilities in mobile devices can be challenging for eLearning developers. Effective mLearning goes beyond converting traditional eLearning for use on mobile and actually applies techniques of responsive design and maximizes technologies like geolocation and gestural inputs to become authentic mobile learning.  

In this session you will learn how to create authentic mobile-learning content, and how you can leverage the device-specific tools to create powerful mLearning experiences. You will explore examples of both authentic mLearning projects and of mLearning project creation. You will discuss how you can use device-specific tools and features to accomplish feats like location-aware learning. You will discover why intuitive gestural and physical inputs provide rich experiences that are most appropriate for mobile devices. You will explore examples of functional mLearning courses that leverage these capabilities, and learn how you can create these examples today.

In this session, you will learn:

  • Why mLearning courses should be different from eLearning courses
  • What responsive mLearning is and why you should employ it
  • How to use gestural inputs to control mLearning on devices
  • What makes mLearning experiences on devices authentic
  • Who will use authentic mLearning and how learners feel about it
  • Why location-based learning is important to the future of mLearning

Intermediate designers, developers, project managers, managers, and directors with a basic understanding of eLearning, and an awareness of mLearning’s challenges.

Technology discussed in this session:
Android phones and tablets, iOS phones and tablets, and mLearning authoring tools.

Allen Partridge

Head, Digital Learning Evangelism

Adobe Systems

Dr. Allen Partridge is a learning addict with a rebellious spirit and a passion for evidence-based reasoning. Allen served on the doctoral faculties of The University of Georgia and Indiana University of Pennsylvania before joining Adobe in 2007. As Adobe's Head of Evangelism, Digital Learning Solutions, he provides guidance by relating customer experiences and challenges to the product and engineering teams that create Captivate, Presenter Video Express (PVX), and Adobe's extraordinary new learning management system, Adobe Captivate Prime. Allen is well recognized for his videos and presentations to audiences around the world. He has published a host of articles and a handful of books on topics ranging from critical thinking for business training to 3D online game development.

Sarah Mercier


Learning Ninjas

Sarah Mercier, CEO at Learning Ninjas, specializes in innovative learning technology and strategic implementation of learning solutions. Sarah is an international facilitator for the Association for Talent Development's E-Learning Instructional Design and Microlearning certificate programs. She is a frequent speaker at industry conferences and business events in the areas of instructional strategy, learning technology strategy, and learning solution design and development. Her work has been published in ATD's 2020 Trends in Learning Technology, The Book of Road-Tested Activities, TD Magazine, Learning Solutions Magazine, CLO Magazine, and a variety of other training and workforce publications.

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